130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from main -> iconrender_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing more logs when changing AA, DLSS, and DLAA settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                watergun_achievements_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Let DoSplash bypass new splash logic on a per call basis
Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
 
                
                
                
                
                
             
         
        
            
            
            
                
                simple_snow_usage -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix incorrect beehive boolean trigger
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> simple_snow_usage
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail)
Prefer having visual buttons to click to encourage me to use it
 
                
                
                
                
                
             
         
        
            
            
            
                
                compile_simulator_window -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked brick foundation wallpaper pos again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set pooling command to editor and listen server only. Let's us use server commands locally.
Codegen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                pooling_test_command -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from adobe_floor_split
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adobe wood beams conditional models, hidden when wallpaper is applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                pooling_test_command -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wrap whole thing in client block instead
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                pooling_test_command -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                adobe floor models split for ceiling wpp
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure vine renderer is not null
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can put wallpaper outside on triangle foundation too
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wallpaper/floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wallpaper tool stack size and category, craft one at a time
 
                
                
                
                
                
             
         
        
            
            
            
                
                When creativemode.freeplacement is active, outside wallpaper isnt removed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can put wallpaper on foundation outside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed ConVar logs when changing DLSS settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove turntables from Wallpaper Starter Pack view
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed some jungle procedural components from empty procedural map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floor and Ceiling pack page setup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cherry pick from 
121916 (add spinning wheel to scene, setup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign icon in cocoknight.head.skin to fix error when trying to generate data
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Placeholder_UIsounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from Missing_Physimpact_sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from adminui_fireworkpattern_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add spinning wheel to render scene, setup.