239,182 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Build fix
4 Months Ago
fix nudging remove some global gizmoinstance refs
4 Months Ago
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
4 Months Ago
Merge LOD conversion multiselect
4 Months Ago
Merged main into wire_slacking
4 Months Ago
use active SceneOverlayWidget directly use a single toolmanager instance
4 Months Ago
Fixed NRE when isolating a wire and leaving building privilege
4 Months Ago
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4 Months Ago
Typo
4 Months Ago
Add "Reset to Default" menu option to ControlLabel
4 Months Ago
Fixed skinned items missing materials when entering and exiting LOD range
4 Months Ago
Add input rebinding test
4 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
4 Months Ago
Made RendererLOD conversion multi selectable
4 Months Ago
Only the belt of a surrendering player can be modified, the rest of the inventory is view-only. Added gesture_radius_notme command to play gestures on players within the radius, but not on the player issuing the command.
4 Months Ago
Fixed input rebinding not working when running a local game / in the editor
4 Months Ago
Code cleanup
4 Months Ago
Make RenderSceneToPixmap non-blocking and fix annoying wasRendered assert
4 Months Ago
Mesh Editor: Alt right click another to apply selected face material to another face
4 Months Ago
spiker elite spiker boss
4 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
4 Months Ago
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4 Months Ago
Update Facepunch.ActionGraph
4 Months Ago
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
4 Months Ago
4 Months Ago
Keep serialized properties in a consistent order
4 Months Ago
Allow dropping a .action into the Action Graph editor https://files.facepunch.com/ziks/2024-05-16/sbox-dev_7kY8vTea7g.mp4 Fixed target type of AGs on the root of a prefab AG node double-click opens new tab in same window Can drag .action resources into Action properties https://files.facepunch.com/ziks/2024-05-16/sbox-dev_rSLRXcZtPU.mp4
4 Months Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
4 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
4 Months Ago
Merge from main
4 Months Ago
AIHelicopterAnimation compile fix
4 Months Ago
Merge from main
4 Months Ago
Updating address and URLs
4 Months Ago
merge from fireworks_limit_fix
4 Months Ago
merge from item_store_videos
4 Months Ago
merge from melee_anim_attack_fix
4 Months Ago
merge from wiretool_fixes2
4 Months Ago
reapplying 97426 wiretool_fixes2
4 Months Ago
merge from 97430
4 Months Ago
Leaderboard backup, run #11802
4 Months Ago
Don't allow skinned mesh renderers to be collapsed
4 Months Ago
Merge from hackweek_renderlod_collapse
4 Months Ago
Fixed skinned beach chairs
4 Months Ago
Fixed storage adaptor
4 Months Ago
Fixed reversed search light
4 Months Ago
Fixed powered water purifier
4 Months Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
4 Months Ago
Merge Bikes -> Aux2. Why is Au2 capitalised but not main? What kind of operation are we running here?
4 Months Ago
Adjusting pedal bike physics
4 Months Ago
Fixed pedal bike bounciness