userBill Bcancel

13,836 Commits over 2,953 Days - 0.20cph!

8 Years Ago
Merge building and character updates
8 Years Ago
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
8 Years Ago
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
8 Years Ago
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
8 Years Ago
Minor naming fix
8 Years Ago
Adding framework for vehicle exit when disconnecting. Not tested yet.
8 Years Ago
Got basic weapon firing and reloading working on proxys again. Might be a bit of the mess but the changes are pretty simple.
8 Years Ago
More lenient vehicle exit space check. Decided not to let the player exit vehicle in ANY situation, as it allowed parking up against a wall and exiting a vehicle as a pro strat to teleport to the other side.
8 Years Ago
Disabling animation on invisible players
8 Years Ago
Oops, removing my spammy debug print
8 Years Ago
Scene only
8 Years Ago
Disabling player eye code when in vehicles.
8 Years Ago
Rev 1532 killed ground fx for vehicles. Bringing them back while also keeping Paul's changes.
8 Years Ago
Fixed issues with vehicle going between active/inactive states
8 Years Ago
In-vehicle state changing work
8 Years Ago
Vehicle work
8 Years Ago
Removing old player input stuff that's no longer used
8 Years Ago
A few warning fixes
8 Years Ago
Merging in vehicle changes
8 Years Ago
Remove redundant meta files
8 Years Ago
Vehicles now have three possible states - disable a lot of stuff when not being used.
8 Years Ago
Driveable vehicle materials updated to match static vehicle mats
8 Years Ago
Fixed jittery audio on client/server vehicles. Unfortunately this also means no more doppler effect on vehicles.
8 Years Ago
Camera switching improvements
8 Years Ago
Show your own character when in vehicles
8 Years Ago
Proxy colliders now shrink when crouched (the same as character colliders do already)
8 Years Ago
Fixed animation jitter on proxy players
8 Years Ago
Vehicle exit space check checks actual up, not car up, letting players escape upside-down vehicles.
8 Years Ago
Added missing car audio prefab assignment
8 Years Ago
Removing code duplication, fixing issues from the previous merge, getting player state sync all working properly
8 Years Ago
Cleanup from the previous revert - keeping the good bits.
8 Years Ago
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.
8 Years Ago
Fixed car audio warning
8 Years Ago
Changing variable interpolation clock a little in my work to improve vehicle jitter
8 Years Ago
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
8 Years Ago
Minor engine sound fix for getting back in
8 Years Ago
Added engine start and stop sounds to the vehicle
8 Years Ago
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
8 Years Ago
Fixed players falling through vehicles when standing on them.
8 Years Ago
Finally got player-in-vehicle initial sync working. OnClientInitialize manual call here is a bit hacky.
8 Years Ago
Preventing vehicle interaction text when someone is already in a vehicle.
8 Years Ago
Removed debug print
8 Years Ago
Setting players as NetworkEntity children of vehicles when they enter. Refactored NetworkEntity to allow for setting null parents. Added support for booleans in RPCs
8 Years Ago
NetworkEmulator comment edit only
8 Years Ago
Removed latency emulator calls per request
8 Years Ago
Removing old vehicle test classes
8 Years Ago
Change enter vehicle text since we only have drivers at this stage.
8 Years Ago
Changed car from four seats to one, driver only.
8 Years Ago
Updated getting in/out of vehicles. Can now attach both player and motor. There's still an issue with player's eye orientation after getting out.
8 Years Ago
Fixed movement on slopes. Ground normal always returned as 1 and slope speed calc was broken (probably unnoticed because slopes were never detected).