130,604 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                created WIP ceiling and floor paper viewmodels
 
                
                
                
                
                
             
         
        
            
            
            
                
                More WIP work on floating walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable only unsupported submeshes in MeshRenderers, not all of them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Ping to the performance logging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flattened terrain in jungle_ruins_c to ease transition in procmap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from large_demolishing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                debug command wrapped in proper infdef + codegen
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated the culling group in cave_large_sewers that may have culled segments still in LOS
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                trawler - checking in pending files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from foliage_instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correct invalidation offset calculation error
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Settings experimental tab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buncha fixes/compensations for overbrightness bug.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings image effects tab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored bootstrap fonts on bootstrap scene texts
 
                
                
                
                
                
             
         
        
            
            
            
                
                first pass at floor triangle and guide mesh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed pirate english language not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings menu:
Some layout fixes
Opening transition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tracking more client performance data:
- Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix missing billboard clouds if vclouds are initially off
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from bee_catapult_bomb
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                wind shear animation, fix shadow map when vclouds off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult admin reload supports the bee bomb as a possible ammo type
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_outbreak_death_icon -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix outbreak scientist loadout losing the DeathIconPrefab reference as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed OnPointerUp being fired instantly when starting to drag a RustButton in a scroll view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jungle biome is centered in tier 0, with temperate biomes to the sides of it
 
                
                
                
                
                
                    
    
        
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                merge from fix_oil_rig_invisible_collider -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix invisible collider on top level of large oil rig
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                made blue light more blue, tweaks to emissive to make as bright as red
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add WriteTempEntities overflow warning from csgo
Bonemerged models inherit lighting origin from parent
Makes viewmodel hands match lighting of the viewmodel itself
Apply changes to CHudCloseCaption from TF2
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix missing shore vector texture in ocean vface calc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed settings toggle NRE
Fixed some sliders using the wrong formatting
Tweaked scroll view