252,697 Commits over 3,990 Days - 2.64cph!

8 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
8 Months Ago
Add Priority to CodeGeneratorAttribute - allows you to specify priority. Higher priority means the target method/property is wrapped first.
8 Months Ago
Adjust c4 beep frequency
8 Months Ago
Bomb plant radio originates from the correct player
8 Months Ago
Add some debug logs to track down this player marker shit
8 Months Ago
Sorted wheel values Vendor moves as expected again
8 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
8 Months Ago
Protect against NREs in a couple of places
8 Months Ago
Fix NRE spam when hud is disabled
8 Months Ago
Marker changes
8 Months Ago
Added "togglecluffslocked" console command
8 Months Ago
Fix outline visibility rules
8 Months Ago
Revert scope changes, shouldn't crash now
8 Months Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
8 Months Ago
Add toggle viewmodel dev command
8 Months Ago
Trigger struggle 3p anim
8 Months Ago
Mid Changes
8 Months Ago
Toggle HUD button
8 Months Ago
merge from main
8 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
8 Months Ago
Craggy cliff test
8 Months Ago
Recommit player.prefab
8 Months Ago
decals texture sheet
8 Months Ago
Unique player colours, shown on radar, nameplates, and outline
8 Months Ago
Coastal cliff progress
8 Months Ago
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8 Months Ago
Hooked up first person struggle anim for unlock minigame
8 Months Ago
Broadcast kill again
8 Months Ago
This is why death sounds were playing on inverted teams
8 Months Ago
mid additions vmdl
8 Months Ago
Tentative fix for player marks not showing up
8 Months Ago
merge from main
8 Months Ago
Undo the hide
8 Months Ago
clean up
8 Months Ago
Hide Object command
8 Months Ago
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8 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
8 Months Ago
Add reason to "Unmounting addon X" message Attempt to fix weird Linux filesystem crash
8 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
8 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
8 Months Ago
Order weapons in player marker panel
8 Months Ago
Bit of protection in scoped weapon
8 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
8 Months Ago
Fixed scene selection not updating when switching active scene
8 Months Ago
Scene tab fixes - Fix scene tabs being invisible when restoring layout - Save/restore scene tab position in window state - Place new scene tabs with existing scene tab when possible
8 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
8 Months Ago
fixes cleanup more images async events reworking fix async timer remove card IsDirty
8 Months Ago
Mid Changes
8 Months Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
8 Months Ago
Set a few culling convars to admin-only as changing them might cause problems