252,729 Commits over 3,990 Days - 2.64cph!

8 Months Ago
merge from main
8 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
8 Months Ago
Craggy cliff test
8 Months Ago
Recommit player.prefab
8 Months Ago
decals texture sheet
8 Months Ago
Unique player colours, shown on radar, nameplates, and outline
8 Months Ago
Coastal cliff progress
8 Months Ago
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8 Months Ago
Hooked up first person struggle anim for unlock minigame
8 Months Ago
Broadcast kill again
8 Months Ago
This is why death sounds were playing on inverted teams
8 Months Ago
mid additions vmdl
8 Months Ago
Tentative fix for player marks not showing up
8 Months Ago
merge from main
8 Months Ago
Undo the hide
8 Months Ago
clean up
8 Months Ago
Hide Object command
8 Months Ago
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8 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
8 Months Ago
Add reason to "Unmounting addon X" message Attempt to fix weird Linux filesystem crash
8 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
8 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
8 Months Ago
Order weapons in player marker panel
8 Months Ago
Bit of protection in scoped weapon
8 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
8 Months Ago
Fixed scene selection not updating when switching active scene
8 Months Ago
Scene tab fixes - Fix scene tabs being invisible when restoring layout - Save/restore scene tab position in window state - Place new scene tabs with existing scene tab when possible
8 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
8 Months Ago
fixes cleanup more images async events reworking fix async timer remove card IsDirty
8 Months Ago
Mid Changes
8 Months Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
8 Months Ago
Set a few culling convars to admin-only as changing them might cause problems
8 Months Ago
Merge from main
8 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
marge from hackweek_renderlod_collapse
8 Months Ago
merge from 98579
8 Months Ago
merge from SkinViewFix
8 Months Ago
merge from ScrapHeliSpeedoFix
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from LootFix
8 Months Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
8 Months Ago
Remove shadow depth bias from shader, it should be controlled by shadow matrix on lightbinner
8 Months Ago
Fix (3D) Skybox with inverse depth range Fix SSR backtracing on reverse depth
8 Months Ago
Merge Bikes -> Aux2
8 Months Ago
Example graph for model-space additive blending implementation
8 Months Ago
Frontier Hazmat viewmodel
8 Months Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.