140,785 Commits over 4,352 Days - 1.35cph!

10 Months Ago
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10 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from building_los_fix
11 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
11 Months Ago
merge from main
11 Months Ago
merge from hbhf_adjustablerange
11 Months Ago
Code cleanup, formatting
11 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
11 Months Ago
Male lods
11 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
11 Months Ago
Merge from emoji_player_lookup_fix
11 Months Ago
Fixed a pointless player lookup in emoji ownership check
11 Months Ago
Merge from industrial_crafter_5_slot
11 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
11 Months Ago
large sail blockout update
11 Months Ago
phrases
11 Months Ago
Rifle view model anim updates and added missing .viewmodel content
11 Months Ago
merge from swapseat_binds
11 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
11 Months Ago
merge from jungle_update_improvements
11 Months Ago
merge from rustige_egg_g_naming
11 Months Ago
merge from lr_deploy_speedup
11 Months Ago
merge from HealthOreTeaToken
11 Months Ago
merge from catpiedesc
11 Months Ago
merge from tea_time
11 Months Ago
Can add any new multi bind, not only the registered ones (like the bind command)
11 Months Ago
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
11 Months Ago
Do not update indirect instancing system when scene is loading
11 Months Ago
Do not update indirect instancing system when scene is loading
11 Months Ago
wip changes
11 Months Ago
New Bootstrap page
11 Months Ago
Bind menu now supports multi key binds
11 Months Ago
bee_lifetime_reduction -> main
11 Months Ago
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
11 Months Ago
bee_spawnrate_reduction -> main
11 Months Ago
Reduce Beehive spawn rate to 20% (down from a much higher amount)
11 Months Ago
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
11 Months Ago
More test code
11 Months Ago
main -> syncvars
11 Months Ago
Quit dialog, Rust Plus view and LimitedSkins Overlay
11 Months Ago
Added swap seats binds to the options menu
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from new_silencers
11 Months Ago
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
11 Months Ago
Removed military grade silencer from tech tree Added soda can silencer to T1 Techtree Added oil can silencer to T2 Techtree Military Silencer crafting cost increased (repair) Renamed silencer to Military Silencer
11 Months Ago
Add vertex color to binned vertex data; fixing wind and displacement parameters
11 Months Ago
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode