252,730 Commits over 3,990 Days - 2.64cph!

8 Months Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
8 Months Ago
... and also v_crowbar, which I forgot existed
8 Months Ago
All first-person weapons: changes integrating new sprint animations
8 Months Ago
Lods + bakedLOD textures/material
8 Months Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
8 Months Ago
FPArms: new shared sprint in/out additive transitions
8 Months Ago
Validate CurrentWeapon just in case
8 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
8 Months Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
8 Months Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
8 Months Ago
Don't apply damage multipliers to melee damage
8 Months Ago
Round up player marker health
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
industrial lightmap update
8 Months Ago
industrial updates
8 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
8 Months Ago
Fix NRE in vertex bevel
8 Months Ago
Add rib select to edge selection
8 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
8 Months Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
8 Months Ago
Start splitting up half edge code to make it easier to maintain
8 Months Ago
Make C# hotspot editor a editor app, delete native version
8 Months Ago
Adjust depth bias for gizmo shaders for the increased depth precision Tiled light culling with reverse-z SSR with inverted z ( Way more stable )
8 Months Ago
merge from main
8 Months Ago
industrial map updates
8 Months Ago
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8 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
8 Months Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
8 Months Ago
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8 Months Ago
Also only show push to talk input in push to talk activate mode
8 Months Ago
VoiceComponent.PushToTalkInput mark with InputAction attribute
8 Months Ago
dumpster dev meshes update and addition
8 Months Ago
Fix physics not using the correct per triangle (cell) surface for terrain https://files.facepunch.com/layla/1b0811b1/sbox-dev_KC7RvG3czd.mp4
8 Months Ago
Use solver hit normal when casting against heightfields, fixes player movement snagging on terrain
8 Months Ago
Move spread to the player, added DebugText
8 Months Ago
Unscrew default player movement
8 Months Ago
Ensure 4 surfaces are always set on terrain collision shape Make sure GetTriangleMaterial doesn't index outside of materials array
8 Months Ago
Calculate dominant control map indices to use for per triangle surface indices
8 Months Ago
Update terrain scene, add bullshit testing surfaces to terrain materials
8 Months Ago
Set terrain collision surfaces to storage material surfaces Allow shape surfaces to include null surfaces
8 Months Ago
Acceleration / max acceleration can be tweaked globally Add scoutzknivez map (wip)
8 Months Ago
Minimap styling changes
8 Months Ago
Don't have decoys show up if they were thrown by a friendly
8 Months Ago
Decoy grenades mimic an enemy on the minimap
8 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
8 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
8 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
8 Months Ago
Fixed jump not being IsLocallyControlled checked
8 Months Ago
Don't think we need this anymore, fixes NRE when trying to fullscreen game/scene viewports