240,638 Commits over 3,867 Days - 2.59cph!

11 Months Ago
Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
11 Months Ago
Seed vault monument interior progress
11 Months Ago
Merge from tutorial_island
11 Months Ago
Trespass changes
11 Months Ago
Backport directional CSM code to unified BuildShadowFrustraForDirectionalLight in lightdesc
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
monument greybox progress
11 Months Ago
merge from digtest
11 Months Ago
merge from main
11 Months Ago
Add setItemEnabled to NativeEngine.QComboBox Add enabled parameter to ComboBox.AddItem Show all code editors, even if they're not installed, but disable the button
11 Months Ago
Move ConsoleWidget to addon so I can hotload it (move it back when done), add splitter window for stack trace viewer instead of using main inspector window https://files.facepunch.com/tony/1b0911b1/sbox_LIfiBOFDPg.png StatusBarLog experiments https://files.facepunch.com/tony/1b0911b1/pfmbUSg70M.png Kill StatusBarLog after some time, based on LogEvent level Give StackTraceProperty a MinimumWidth so it pops out at a readable size Clear current stack trace entry when clearing the console On compile, store diagnostics in console and display warnings/errors. When clearing console, always show important diagnostics Progress on supporting showing 'simple' stacks for diagnostics ConsoleEntry refactor, can read simple stack of diagnostic messages now Refactor More cleanup Sort diagnostics by severity / project, so errors are output last on compile Clear status bar on compile, remove test button Delete Error List Move some code back to Engine, raise console dock when clicking status bar log Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again
11 Months Ago
Fix possible NRE on startup from cookies (?)
11 Months Ago
Move ICodeEditor, CodeEditor to Sandbox.Tools (code editor implementations and events are still in base addon) StackTraceProperty row clicks can use CodeEditor again
11 Months Ago
Support for cascaded shadow maps on new unified multi-frusta system, needs to backport old code
11 Months Ago
various trimsheet fixes
11 Months Ago
Strip multiview instancing / instancing scalars from engine Remove D_MULTIVIEW_INSTANCING and multiview methods from shaders Remove X360 macros INSTANCING_PARAMS & INSTANCED_SHADER_PARAMS Update system.fxc
11 Months Ago
Refactor some Graphics files, remove long obsolete methods
11 Months Ago
Fog
11 Months Ago
Support Feathering https://files.facepunch.com/garry/b05a94f5-efda-4e6d-b03e-cb3f28846879.jpg
11 Months Ago
Leaderboard backup, run #7348
11 Months Ago
Create particle.sheets.scene Move sheet sampling to system.hlsl
11 Months Ago
Test scenes
11 Months Ago
quick trim prop corrections
11 Months Ago
Copied over WIP action graph editor WIP dynamic action graph nodes OnShoot example in TurretComponent Node error messages, GetRelevantNodes, property get / set Let TurretComponent.OnShoot handle setting the velocity HandleConfigs Tweak how properties appear in node creation menu Fixed getting relevant nodes for signals WIP property panel in action graph editor Constant node drawing tweaks Small action graph editor fixes Error list panel https://files.facepunch.com/ziks/2023-10-12/sbox-dev_75o6iDzzHZ.png Fix error when clearing links Stack trace integration for exceptions thrown by action jigs Field get / set, sort nodes better Instance method nodes Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes Comment nodes Node display tweaks Icon fixes Rerouting and other fixes Error list title fix Action link pulsing in editor Jig -> Graph Editor.ActionGraphs -> Editor.ActionGraph To match Editor.ShaderGraph Start on undo / redo ActionGraphComponent OnUpdate, OnTouch action components Football demo using action graph Enum constant node fixes Action component tweaks ColliderBaseComponent was renamed to Collider Copy / pasting nodes Rework comment and reroute nodes in action graph Make comment node inspection work like ShaderGraph Comment nodes are listed separately Basic variable selector / creation Rework how variables are added Fix suggested variable nodes when dragging from an output On node deletion, remove unreferenced variables Show variable type in add node context menu
11 Months Ago
Move some code back to Engine, raise console dock when clicking status bar log
11 Months Ago
Delete Error List
11 Months Ago
A chance to die as a result of a collision
11 Months Ago
Clear status bar on compile, remove test button
11 Months Ago
Particles can push physics objects
11 Months Ago
Made particle collisions smoother
11 Months Ago
Sort diagnostics by severity / project, so errors are output last on compile
11 Months Ago
More cleanup
11 Months Ago
Refactor
11 Months Ago
Cleanup motion blur Cleanup
11 Months Ago
Leaderboard backup, run #7324
11 Months Ago
Fixed some issues, cleaned, improved and integrated into deferred lighting
11 Months Ago
trimsheet map progress
11 Months Ago
Turned off darkening of voxels as they are damaged as I don't think it improves the look
11 Months Ago
Motion blur https://files.facepunch.com/garry/73ed326b-4ce6-4a72-bd3f-70faf633165a.jpg
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Fixed more type errors
11 Months Ago
added trimsheets props + fabric tileable https://files.facepunch.com/jason/1b1011b1/opera_sKzyE9qREq.png
11 Months Ago
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
11 Months Ago
11 Months Ago
Merged RT progress so far; added runtime terrain mesh conversion for experiments
11 Months Ago
Added persistent variables to symbol table.