240,745 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Updated trace code from Jay
12 Months Ago
Fix colliders not rebuilding when editing transform or collider properties
12 Months Ago
Serialization
12 Months Ago
Rescale body when setting transform with different scale
12 Months Ago
add Gizmo.Draw.SolidNavigationMesh, LineNavigationMesh
12 Months Ago
Remove the debug gizmo text output in CharacterControllerHelper
12 Months Ago
merge from main
12 Months Ago
merge from base_decor_DLC
12 Months Ago
network++
12 Months Ago
merge from base_decor_DLC
12 Months Ago
UI merge fix
12 Months Ago
12 Months Ago
Test mount/unmount VPK methods Remove file extension when passing to Mount/UnmountVPK Use ChangeExtension instead as apparently this preserves the path... Fix IsVPKMounted check not working
12 Months Ago
merge from main
12 Months Ago
Leaderboard backup, run #6773
12 Months Ago
Placement improvements, tutorial should now be mostly completable with new mesh
12 Months Ago
Main camera mask edit to include the new layer
12 Months Ago
Additional physics matrix collision setup. Also allow physics debris to collide with ragdolls.
12 Months Ago
Moved all non-bush content off the Bush physics layer. New "Physics Debris" physics layer used for world items and other physics-based debris (e.g. collectable keycards). This new layer collides with vehicles (but not players).
12 Months Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
12 Months Ago
Simple debug drawing for sphere and capsule, they were drawing too much geometry
12 Months Ago
Replicate shadow casting and layers
12 Months Ago
Exposed parameter didn't save? Try again
12 Months Ago
Match compressor on all audio mixer snapshots
12 Months Ago
Make sure compression var is saved
12 Months Ago
SweepBody, SweepBodyMultiple
12 Months Ago
Switched again to -6 and -12
12 Months Ago
Reduced threshold settings slightly after testing to -6.5 or -13
12 Months Ago
New game menu audio option for dynamic range compression. Default is None. Can also select Low (-7.5dB threshold) or High (-15dB threshold)
12 Months Ago
Shape sweeping
12 Months Ago
Un-bypass the master buss audio compressor, but with 0db threshold by default. Set attack to minimum (10ms) and release to a smooth 600ms so we don't pump too much on gunshots.
12 Months Ago
Add missing TagManager layer name change
12 Months Ago
Added ability to load saved foliage
12 Months Ago
Changed all bush colliders to triggers
12 Months Ago
Test map edit again
12 Months Ago
Renamed Debris layer to Bush. A few random things remain using the layer that aren't bushes - they will be reassigned soon. Bush layer no longer collides with anything in the physics matrix.
12 Months Ago
Copy splat settings to material
12 Months Ago
Activate non solid contacts regardless of if neither is dynamic (triggers)
12 Months Ago
Poster prefab cleanup
12 Months Ago
Test map stuff for testing. Vehicles, keycard.
12 Months Ago
Moved a couple of world models from Debris to the Default layer (the layer is always set via whatever layer is set on generic_world.prefab anyway - usually world models use Default on their own prefab in the meantime).
12 Months Ago
Moved ice AK ice FX from Debris layer to TransparentFX.
12 Months Ago
Moved some spray can components off the Debris layer
12 Months Ago
Add clear option to poster
12 Months Ago
Wanted poster setup Fixed some trophy exceptions
12 Months Ago
When resuming industrial line, check LOS of each segment incase a wall was placed that blocks part of the pending pipe (clientside, server already validates it)
12 Months Ago
Updated code from `threadsafe_protobuf`
12 Months Ago
Merge from main
12 Months Ago
Fix pending wire sometimes not being cleared when starting a new wire
12 Months Ago
Pulley debug drawing