241,423 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Cherry picked 83841 => Fixed water mask
1 Year Ago
Fixed water mask
1 Year Ago
Added and Setup Smoke Detector Prefabs
1 Year Ago
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
1 Year Ago
Old Skin adjusted https://files.facepunch.com/daniel/1b2311b1/Photoshop_mAWvj7n0Gu.jpg Before and After, getting it up to date with the young skin textures.
1 Year Ago
Triplanar shader now uses object space Allow changing the transform of an SdfWorld again Fixed SdfWorld.ClearAsync()
1 Year Ago
UI: When building transforms, apply inverse of parent UI: Temp ordered transform list when building matrix
1 Year Ago
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
1 Year Ago
Implemented SdfWorld.ClearAsync()
1 Year Ago
Just mark old synchronous API as obsolete Fixed race condition in Sdf2DArray.WriteTo( writer ) Some cleanup
1 Year Ago
Cherry picked 83836 => Shader compile error fix
1 Year Ago
Shader compile error fix (related to 83832)
1 Year Ago
Fixed GamePhysics queries not handling WaterCollision triggers
1 Year Ago
Fixed several underwater projectile issues (speargun)
1 Year Ago
Cherry picked: 83782 Fixed bug breaking cloth fuzz and parallax mapping 83793 Additional fix for bug fuzz and parallax 83830 Fixed spray can free paint decals 83831 Fixed decal layer masking to always default layer1 for default/legacy shaders 83832 Fixed Rustige eggs shader issues
1 Year Ago
Fixed Rustige eggs shader issues
1 Year Ago
Don't try to visit field of a delegate, we don't need to - fixes sboxgame/issues#2642
1 Year Ago
Fixed decal layer masking to always default layer1 for default/legacy shaders
1 Year Ago
Fixed spray can free paint decals
1 Year Ago
Whitelist Task.Wait() / Task.RunSynchronously()
1 Year Ago
Hammer: handle map node deletion when dragging - fixes sboxgame/issues#3092
1 Year Ago
wip and some debug
1 Year Ago
Add editor.preferences event, passes NavigationView Hammer: Import file undo action
1 Year Ago
show correct skin on placement ghost model
1 Year Ago
Simple image asset preview widget https://files.facepunch.com/matt/1b2311b1/sbox-dev_JD3vt5T6Q3.png
1 Year Ago
merge from weapon racks main
1 Year Ago
merge from mfm
1 Year Ago
Setup glock again after merge conflict
1 Year Ago
the rest
1 Year Ago
merge from main wip, keeps crashing Plastic if I do it all at once
1 Year Ago
Merge from save239
1 Year Ago
Backups + directory change
Leaderboard backup, run #3937
1 Year Ago
fixing map compile
1 Year Ago
Merge from main
1 Year Ago
Revert "ShaderTypeManager shouldn't load manifest spritecard shader" - I wanted to stop vfxcompile loading this every time, but this breaks map compiling? 😵‍💫 Checkboard error shader, doesn't show through walls (same as cs2)
1 Year Ago
Cherry-pick client compile fix
1 Year Ago
Merge PhysicsLayerRevamp -> save239
1 Year Ago
Fixed boat client compile bug
1 Year Ago
Merge PhysicsLayerRevamp -> Main
1 Year Ago
Fixed broken (bad merge) glock worldmodel prefab
1 Year Ago
Don't show Tugboat health info if driver is mounted
1 Year Ago
Merge Tugboat -> Main
1 Year Ago
Fixed floating barge pieces at harbor_2
1 Year Ago
Fixed NVG goggle visible aperture scaling with UI scale
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Merge Tugboat -> save239
1 Year Ago
Opacity adjustment for floating text
1 Year Ago
Removed E for Exit indicator
1 Year Ago
Some small UI edits