reporust_rebootcancel

140,112 Commits over 4,505 Days - 1.30cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
2 Years Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
2 Years Ago
Merge from main
2 Years Ago
Raised HAB floor collider to the height of the highest plank
2 Years Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
2 Years Ago
2 Years Ago
Allow changing state and transition classes, currently breaks when undo
2 Years Ago
Allow state renaming
2 Years Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
2 Years Ago
Prevent duplication state connections, add method to deep copy a fsm
2 Years Ago
Allow fsm transition editing in the new UI
2 Years Ago
Add WIP fsm editor
2 Years Ago
Script tests
2 Years Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
2 Years Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
2 Years Ago
Added back in pouch/satchel constraints (got nuked somehow)
2 Years Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
2 Years Ago
Possible improvement for the superscaled impact sparks.
2 Years Ago
World model
2 Years Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
2 Years Ago
Add placeholder audio for the wolf
2 Years Ago
merge from digitalclock
2 Years Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
2 Years Ago
Temporarily removed explosion blur to error fix.
2 Years Ago
Fixes to normals and tiling on wallpapers
2 Years Ago
Missing file
2 Years Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
2 Years Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
2 Years Ago
4x tunic bones test
2 Years Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
2 Years Ago
Updated model for digital clock to close meshgap.
2 Years Ago
player update. setting up bows
2 Years Ago
Radioactive Water (missing manifest) -> World Update 2
2 Years Ago
Radioactive water reduces thirst rather than increasing it
2 Years Ago
Updated textures and model for digital clock
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Ensured radtown has correct lake setup
2 Years Ago
Fix bulk uploader NRE when no events are submitted
2 Years Ago
merge from fix_analytics_uploader_nre
2 Years Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
2 Years Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
2 Years Ago
Merge world_update_2
2 Years Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
2 Years Ago
more WIP
2 Years Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
2 Years Ago
divesite fixes
2 Years Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
2 Years Ago
wallpaper icon file wasnt checked