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140,113 Commits over 4,505 Days - 1.30cph!

2 Years Ago
wallpaper icon file wasnt checked
2 Years Ago
wallpaper icon
2 Years Ago
split DPV into client/server/shared files
2 Years Ago
Patrol heli fixes -> Main
2 Years Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
2 Years Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
2 Years Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
2 Years Ago
Fixed "Target socket is occupied" not being translated client side
2 Years Ago
merge from digitalclock
2 Years Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
2 Years Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
2 Years Ago
Cliffs 2nd UV channel Detail maps Large scale diffuse tweaks
2 Years Ago
Merge from dropsrender main
2 Years Ago
-digital clock prefab update -Textmaterial update -transparency tweaks
2 Years Ago
Prevent wolves beelining and being too easy to shoot when flanking at long range, merge unreachable state and flee state
2 Years Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
2 Years Ago
-Added Digital Clock model to its own prefab -Updated the Digital Clock Deployed Prefab to use the Digital Clock Model Prefab -Updated Digital Clock model to use RenderLOD -Changed glass opacity, Boosted text emissive and changed text position.
2 Years Ago
Add video headers for Sunburn and Soundtrack
2 Years Ago
Added Rust.Localization.Editor assembly for localization Editor code
2 Years Ago
Hook new wolves to population, allow spawning packs
2 Years Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
2 Years Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
2 Years Ago
Compile fix in LanguageSwitcher
2 Years Ago
Replace entity queries with query.process, prevent growl spam, pass target when intimidated
2 Years Ago
Skinning updates, burst cloth tweaks
2 Years Ago
More error handling
2 Years Ago
merge from main
2 Years Ago
Fix wolf leap attack being too spammy
2 Years Ago
Fix wolves being sitting ducks around lit campfires, or being too easily cheesed with torches
2 Years Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
2 Years Ago
Tweaked clock deploy volumes and socket mods order
2 Years Ago
Fixed errors preventing Arabic language to load correctly
2 Years Ago
Merge: from main Tests: built all modes, built small house, cut a tree
2 Years Ago
Add error log to identify missing scene items
2 Years Ago
hooked up speedometer and fuel ticks
2 Years Ago
Merge from main
2 Years Ago
setting up wallpaper viewmodel.
2 Years Ago
weekly renders
2 Years Ago
Changed LOD settings for Digital Clock
2 Years Ago
code gen
2 Years Ago
merge from main
2 Years Ago
Merge SidecarAngleFix -> main
2 Years Ago
Collider adjustments
2 Years Ago
Reduce sidecar downward angle limit from -60 to -45
2 Years Ago
New sidecar box collider + duplicate
2 Years Ago
Write length of each packet in output demo data
2 Years Ago
Merge from safemode_prompt
2 Years Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground