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136,288 Commits over 4,324 Days - 1.31cph!

5 Months Ago
ocean tropical shore stuff
5 Months Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
5 Months Ago
merge from painting_colourpicker
5 Months Ago
Final'ish.
5 Months Ago
Undergrowth material tweaks.
5 Months Ago
Tropical variant of Strangler
5 Months Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
5 Months Ago
Profile the shit out of everything
5 Months Ago
merge from optimize_auth_list -> main
5 Months Ago
Make a warning editor only to avoid tanking fps
5 Months Ago
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5 Months Ago
Merge from parent
5 Months Ago
merge from optimize_findbyid -> main
5 Months Ago
5 Months Ago
Final'ish spawn tables.
5 Months Ago
merge from naval_update -> deep_sea
5 Months Ago
Replaced mesh cull with rendererLOD on casino barge decks
5 Months Ago
Casino baked LODs
5 Months Ago
floating city 4 latest
5 Months Ago
Merge from boat_building
5 Months Ago
merge from fix_boat_drift -> naval_update
5 Months Ago
Add parenting to NPCSpawner and set it up for ghostships
5 Months Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
5 Months Ago
Fixed deep sea marker not extending to the end of the screen
5 Months Ago
RPG7 - viewmodel and texture update
5 Months Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
5 Months Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
5 Months Ago
merge from ui_overhead_optims
5 Months Ago
Fix compile error
5 Months Ago
Fix scientists walking through the container on ghostship_d
5 Months Ago
Single 50cal anim update
5 Months Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
5 Months Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
5 Months Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
5 Months Ago
Merge: from main
5 Months Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
5 Months Ago
LoadingScreen toggles its soft mask
5 Months Ago
DeathScreen toggles its canvas too
5 Months Ago
exported latest rpg skin anims and rig
5 Months Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
5 Months Ago
Buildfix: add missing namespace using Tests: none, trivial change
5 Months Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
5 Months Ago
Clean: remove unused namespace using Tests: none, trivial change
5 Months Ago
Add bulk texture importing, to quickly load a skin within the workshop scene
5 Months Ago
Clean: remove debug logging Tests: compiles in editor
5 Months Ago
Optim: don't emmit lag spikes and gc counts if there weren't any during analytics ticks Tests: observed couple client_perf ticks in editor
5 Months Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
5 Months Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
5 Months Ago
Merge from anchor_sockets
5 Months Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check