reporust_rebootcancel

112,379 Commits over 3,928 Days - 1.19cph!

6 Months Ago
Fixes
6 Months Ago
New set of damage and destruction effects to be in line with the other choppers.
6 Months Ago
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6 Months Ago
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
added road rejection to jutting cliffs
6 Months Ago
Have wolves only fall over on headshots
6 Months Ago
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6 Months Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
6 Months Ago
wip/test changes
6 Months Ago
exported wolf run hit left and right animations
6 Months Ago
Elevator vehicle merge -> main
6 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
6 Months Ago
extra jutting cliff prefab
6 Months Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
6 Months Ago
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6 Months Ago
Entity Leak Fix -> Main
6 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
6 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
6 Months Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
6 Months Ago
re-enabling animation speeds for DPV
6 Months Ago
Added head.male.average
6 Months Ago
Ignore colliders excluding player movements when running auto crouch
6 Months Ago
merge from EntityLeakFix
6 Months Ago
merge from main
6 Months Ago
merge from codelock_playerprefs
6 Months Ago
merge from dome_collider_fixes
6 Months Ago
merge from industrial_adaptor_movement
6 Months Ago
merge from SBToolCupboard
6 Months Ago
merge from main
6 Months Ago
adjusted serverside player colliders while ragdolling
6 Months Ago
updated wording
6 Months Ago
jutting cliffs progress
6 Months Ago
merge from main
6 Months Ago
Merge from main
6 Months Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
6 Months Ago
Industrial storage adaptors no longer block player movement
6 Months Ago
Merge from block_dof_playback
6 Months Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
6 Months Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
6 Months Ago
Scene progress
6 Months Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
6 Months Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
6 Months Ago
S2P junkyard and launch site as they also used the offending walkway prefab
6 Months Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
6 Months Ago
Fixed bike instrument light z-figting
6 Months Ago
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.