126,647 Commits over 4,109 Days - 1.28cph!
Rain profiles.
Cloudy/Overcast improvements.
Cleaned up obsolete profile files.
Set a default invisible cirrus to climate for error purposes.
More stuff I'm forgetting.
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
Merge from workshop_render_fixes
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
Various fixes & consistency tweaks.
Iterating
Moved underground neutral to custom tonemapper for better blending.
Merge from softcore_respawn_fix
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts
Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
Remove 'exact' corner snapping for the sleeping bag - works way better
Greatly improved corner snapping when trying to put 4 boxes in a 4 by 4
abyss storage container deploy and interaction sounds
▌▌▇▌▍ █▍▉▇ █▄▊_▄▍█▉▇▇▇_▋▍█▇▉██▊▇▉ -> ▌▅▊▇
▋▆▍ ▇▄▋▄▉▅▋▉▅ ▊▌▄ ▆▉ ▅▇▍▋▍▍▌▆▅▍▄▍▆▇▅▉▊() ▇▆ ▆▌▇ ▄▄▊█▆▋ ▍▅ ▆▋▉▇▊▍▌▄▌
- ▆▄▅▌▌ ▍▊ ▌▇█▉▍█ ▋▄ ▋▋▆▌▄▉▊▅▇
- ▍▊▇█▍▋ ▅▋▉▉▄▅▋█▆▅▄▉▍▇▇▅▋() ▍█▊▌ ▊▍▍ ▇▊▍▋▌▅ ▉▅▍▉▆▌ ▇▍ ▋▌▍▆▄▋▄▍▊
▊▄▅▉▆ ▆▆▉▊ ▆▊▍▍ -> ▋▆▋_▌▊▆█▅▍▆_█▌▉█▉▌▄▍▄▍
Add QA Island to scene loader
thumb_up
10
thumb_down
13
merge from party_system -> main
Fix joinKey not being reset when team enters pool
merge from party_system -> main
subtract
124432 - restore CraggyIsland
Cherrypick
123243 which was commited on wrong branch (fix reconnecting to same server as party leader not prompting other users to connect)
Mitigated the over-bright arid atmosphere haze in certain lighting conditions.
merge from party_system -> main
Fix party invites that arrived before the main menu was fully setup not being shown
Merge from fix_eager_cctor
merge from party_system -> main
Merge: from autoturret_optim
- switch timing variables from float to double
Tests: editor builds C+S + confirmed deployed turret scans & detects, shoots, reacts to flank shots
Update: AutoTurret.nextShotTime -> double
Tests: editor builds C+S
Update rich presense for party members at the same time the rich presense is updated for a friend
Update: AutoTurret.nextIdleAimTime -> double
Tests: editor builds C+S
Clean: delete AutoTurret.lastShotTime
Was never set, and the code that depended on it had to do extra calcs, only to discard results.
Tests: editor builds C+S
Update: AutoTurret.nextVisCheck -> double
Tests: editor builds C+S
Fix rich presence not updating for friends inside your party
Update: AutoTurret.lastDamageEventTime -> double
Tests: editor builds C+S
Update: AutoTurret.lastTargetSeenTime -> double
Tests: editor builds C+S
Update: AutoTurret.lastScanTime -> double
Tests: builds in editor C+S
Steam inventory fixes, modal buttons are wired correctly
- slight blur on fog voxel texture to smooth out aliasing, works especially well on godrays
- fog tweaks when going underground
merge from indirect_instancing