reporust_rebootcancel

123,984 Commits over 4,171 Days - 1.24cph!

19 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
19 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
19 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
19 Days Ago
Added LODs and COL for farm barge kiosk
19 Days Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
19 Days Ago
merge from decor_lighting_dlc
19 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
19 Days Ago
merge compile error fixes to naval update
19 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
19 Days Ago
Fix server restart warning NRE
19 Days Ago
merge from deep_sea/portals -> deep_sea
19 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
19 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
19 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
19 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
19 Days Ago
Force mannequin to always use male body type
19 Days Ago
Move portal teleport code into DeepSeaManager.Portals.cs
19 Days Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
19 Days Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
19 Days Ago
adjusted mannequin collider so it cant put it's arms through walls
19 Days Ago
fix uppercase mannequin prefab paths
19 Days Ago
Disable more burst attributes for place entities offshore
19 Days Ago
Update: UsePlayerUpdateJobs 1/2 - for blocking-water parented players, store empty WaterInfo instead of garbage - Expanded TestWaterFactorsConsistency unit test to detect this case Not marking as bugfix as I couldn't cause any bugs by hacking code. Makes BasePlayer.GetWaterFactors consistent with BasePlayer.WaterFactor Tests: ran unit tests
19 Days Ago
merge from decor_lighting_dlc
19 Days Ago
fix compile error
19 Days Ago
merge from decor_lighting_dlc
19 Days Ago
Mannequin can be deployed on tugboat
19 Days Ago
Fix mannequin inventory swapping and dropping issues
19 Days Ago
Fluo ceiling light deploy volume tweaks
19 Days Ago
Force disable HLOD while Indirect Instancing is enabled
19 Days Ago
Floating city / casino progress and medical bay dressing progress
19 Days Ago
Static beach parasol prefabs
19 Days Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
19 Days Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
19 Days Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
19 Days Ago
merge from fix_burst_compiler_errors to naval_update
19 Days Ago
Move GenerateSpawnPoints job to its own file.
19 Days Ago
gunshot_network_range_improvements -> main
19 Days Ago
Progress backup More splat files & palette stuff.
19 Days Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
19 Days Ago
Restored bolt and l9 to be 700 meters
19 Days Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
19 Days Ago
merge from vclouds_default_enable
19 Days Ago
menu convar
19 Days Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
19 Days Ago
Added construction to the table lamp deploy vol layer mask
19 Days Ago
Fixed mannequin loot panel title being "Locker"
19 Days Ago
Dump players going back to main island offset from the main island portal instead of on spawn beach - keep failback to put onto spawn beach incase something happens to the portals
19 Days Ago
merge from decor_lighting_dlc
19 Days Ago
Can't drag and drop items on a backpack equipped to a mannequin