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128,721 Commits over 4,201 Days - 1.28cph!

14 Days Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
14 Days Ago
14 Days Ago
Check for boat auth before entering edit mode
14 Days Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
14 Days Ago
14 Days Ago
fixed issues with batched ocean trace deferred jobs using AsDeferredJobArray for the rays in the IJobParallelForDefer OceanTraceJob as the indices now drive the deferred batch size and we still need a view of the rays list that is aware of the populated size in previous jobs. This maintains parallelism and a single set of job dependencies without needing a complete/sync
14 Days Ago
Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
14 Days Ago
fixed WaterSystem NRE
14 Days Ago
Merge from boat_building
14 Days Ago
Merge from naval_update
14 Days Ago
merge from deep_sea
14 Days Ago
codegen
14 Days Ago
OceanSimulation split between deepsea and mainland - required extra indirection in most batched water queries but it's hidden away
14 Days Ago
merge from main
14 Days Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
14 Days Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
14 Days Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
14 Days Ago
Merge from map_work
14 Days Ago
Logs, compile fix
14 Days Ago
Various fog fixes
14 Days Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
14 Days Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
14 Days Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
14 Days Ago
Merge from island_scenes
14 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
14 Days Ago
Don't show deep sea map button if not in deep sea
14 Days Ago
Fix compile error that didn't merge from main
14 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
14 Days Ago
merge from fix_rhib_teleport -> naval_update
14 Days Ago
Add rhib and scientist RHIB to the vehicle whitelist
14 Days Ago
Merge from main
14 Days Ago
merge from fix_rhib_teleport -> navaL_update
14 Days Ago
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
14 Days Ago
Fixed backpack unlock
14 Days Ago
Merge from small_ramp
14 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
14 Days Ago
Missed style file (rhyme time)
14 Days Ago
Change Image material on buttons so they all appear white
14 Days Ago
Merge from parent
15 Days Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
15 Days Ago
merge from main -> naval_update
15 Days Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
15 Days Ago
Add gametip for too hot debris harvest attempts
15 Days Ago
merge from fix_terrain_texturing_alloc -> main
15 Days Ago
merge from upgrade_cctv_convars -> main
15 Days Ago
remove whitespace, also forgotten from last commit message: - autoturrets and drones can now be edited by admins & developers, bypassing auth checks
15 Days Ago
Upgrade CCTV convar commands - change CCTV setting convar to extend to all remote controllables that use an identifier - changed name of the convar from "setcctvcameracode" -> "setrccode" - addcctvcode and removecctv convars now accept multiple code arguments
15 Days Ago
Fix TerrainTexutring NativeArray changes having the incorrect types - when using managed arrays it will automatically convert to Color - when using NativeArray your type needs to match the texture pixel format
15 Days Ago
halloween wallpapers texture tweaks vol2
15 Days Ago
halloween wallpapers texture tweaks