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111,197 Commits over 3,928 Days - 1.18cph!

37 Days Ago
Merge from main
37 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
37 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
37 Days Ago
Fix merge compile errors
37 Days Ago
saving/loading sculpture light settings
37 Days Ago
Added playground.player
37 Days Ago
merge from main
37 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
37 Days Ago
merge from main
37 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
37 Days Ago
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37 Days Ago
Merge from 4 spine bones
37 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
37 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
37 Days Ago
-ballista pose update
37 Days Ago
merge from fix_lod_camrea_nre -> main
37 Days Ago
Try fixing LOD camera NRE again
37 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
37 Days Ago
any edited sculpture shows picture CornerIcon in UI
37 Days Ago
update admin spawn rocks
37 Days Ago
merge from fix_lod_camera_nre -> main
37 Days Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
37 Days Ago
Added emission fresnel to xmas lights
37 Days Ago
Ice shader: screensize and edge length now factor into tessellation
38 Days Ago
Merge from primitive
38 Days Ago
More compile fixes
38 Days Ago
Merge from primitive
38 Days Ago
Possible horse server fix
38 Days Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
38 Days Ago
Merge from primitive
38 Days Ago
Merge from main/primitive
38 Days Ago
Codegen, manifest, protobuf, etc
38 Days Ago
Merge from siege_weapons
38 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
38 Days Ago
Restored the 2px gap between vital bars
38 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
38 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
38 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
38 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
38 Days Ago
Merge from main
38 Days Ago
Merge from shred_helicopters
38 Days Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
38 Days Ago
Merge from main
38 Days Ago
Merge from monument_scenes_renderlod_fix
38 Days Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures
38 Days Ago
vendor_stats_fixes -> main
38 Days Ago
Fixed a bunch of issues with single entry placement after changing scaling
38 Days Ago
- Ensured everything is in local time - Setup methods to process into 12 hour time
38 Days Ago
Fixed terrible scaling on stats menu