reporust_rebootcancel

132,624 Commits over 4,262 Days - 1.30cph!

10 Months Ago
Updated Water Treatment Tank Model and Materials
10 Months Ago
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10 Months Ago
Bump protocol
10 Months Ago
Merge from main
10 Months Ago
Add placeholder footstep audio to tiger and panther
10 Months Ago
Merge from vram_budget: Revamp texture streaming system
10 Months Ago
Removed client log when throwing RF C4
10 Months Ago
Merge from main
10 Months Ago
ContentsDeepHash changes to make armor slot UI work again.
10 Months Ago
Added new spec/gloss texture to sandbag barricade
10 Months Ago
fixed pink missing materials on masterhouse in radtown
10 Months Ago
ziggurat basic lootspawn pass S2P
10 Months Ago
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10 Months Ago
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10 Months Ago
Iterating.
10 Months Ago
Bring density down by 75%
10 Months Ago
Small fix.
10 Months Ago
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10 Months Ago
Tesla coil
10 Months Ago
Merge from vines
10 Months Ago
Fixed vine update performance at scale
10 Months Ago
Unsaved
10 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
10 Months Ago
Protobuf
10 Months Ago
Merge from vines
10 Months Ago
Fixed CLIENT compile error
10 Months Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
10 Months Ago
Try to merge all partial stacks of items inside the main inventory of the corpse before trying to move backpack items into it - reduces times we spawning backpack contents sack on the ground
10 Months Ago
Fix reclaim backpack contents going into main inventory when respawning instead of backpack
10 Months Ago
Fixed missing pooling for List<Item> (missed from stash)
10 Months Ago
Refactor to `ItemContainer.MoveAllItems()` so any time we are trying to move all items from container -> container we don't skip items or throw errors for looping while items are removed
10 Months Ago
Fix pooling missed for Dictionary<ItemDefinition,float>
10 Months Ago
Try to move items onto the corpse's inventory first before spawning the dropped bag with the backpack's contents
10 Months Ago
Add convars to keep backpack when wounded / dying - keep backpack equipped when dying in softcore so it works as expected with reclaim Fix "ReclaimPercent" doing the opposite of what you think where 0% = keep and 100% = none - change the convar for reclaimWear percent to reflect this If the backpack is going to be kept on the player to be reclaimed, drop the contents of the backpack on the ground that aren't going to be kept Fix backpack not fitting into the reclaim inventory due to volume restriction
10 Months Ago
Reclaim items automatically when you respawn instead of needing to run back to corpse "Rewrite" reclaim manager so it only has a single reclaim per player - timer refreshed every time you die but it should give out every item when you respawn anyways - also remove storage of killer name since that was used for reclaim backpack naming Remove reclaim backpack code & prefab since it's not used anymore Reclaims still expire after 2 hours (convar) Put items back into respective inventories (main, wear, hotbar, backpack) - put backpack contents into main inventory if you don't respawn with a backpack due to reclaim Add new inventories to protobuf & run codegen
10 Months Ago
Updated crocodile, panther and tiger prefab info with avatar icons
10 Months Ago
Avatar icons for tiger, panther, crocodile and snake
10 Months Ago
Make vine swinging trees immortal
10 Months Ago
Still broken looking but slightly less broken looking vine visual
10 Months Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
10 Months Ago
Merge from upload_icons_range
10 Months Ago
Added eyelid skin weights to heads that didn't have any
10 Months Ago
Playground.player scene updates
10 Months Ago
Player seed updates
10 Months Ago
subsurface, more shader params, and experimenting with reflective glow
10 Months Ago
Remove reclaim toast prompted when you respawn
10 Months Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
10 Months Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
10 Months Ago
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10 Months Ago
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