reporust_rebootcancel

129,993 Commits over 4,140 Days - 1.31cph!

10 Months Ago
merge rom dpv_player_animation_edit
10 Months Ago
merge from trainyard_water_tower_fix
10 Months Ago
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10 Months Ago
merge from train_caboose_disposal_error
10 Months Ago
re-enabled flowMovementScale on kayak
10 Months Ago
merge from main
10 Months Ago
Applied PostIK to the updated SMG FX prefabs.
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Add placeholder wolf eating sounds
10 Months Ago
Fix pragma restore 414 being in the wrong place
10 Months Ago
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10 Months Ago
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10 Months Ago
Updated battering ram entity path to models, added mesh decals scripts, switched gibs path
10 Months Ago
Updating battering ram frame models
10 Months Ago
Merge from ai_wolf_iteration
10 Months Ago
Remove unused fields, redundant checks, and fix issue where compoosite transitions are not cloned properly
10 Months Ago
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10 Months Ago
Mag drop stuff
10 Months Ago
Merge from main
10 Months Ago
Fixed ADS shell ejection anim event. Mag eject event hits right when the mag scaling begins.
10 Months Ago
Fixed above ground pool water being invisible inside canyons
10 Months Ago
Mag drop.
10 Months Ago
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10 Months Ago
Unparented mag drop from the bolt.
10 Months Ago
Barrel attachment offsets Ejection tweak.
10 Months Ago
Also hide side flash in ADS.
10 Months Ago
Various viewmodel fx polish/fixes.
10 Months Ago
Bounding box fix.
10 Months Ago
Anim event fix.
10 Months Ago
World space fix.
10 Months Ago
Accesorized SMG fx tweaks
10 Months Ago
compile fix
10 Months Ago
merge from siege_weapons
10 Months Ago
Code cleanup, comments Deleted old prefabs
10 Months Ago
Ballista reloading client prediction
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
10 Months Ago
10 Months Ago
SMG muzzle prefab updates & regression fixes.
10 Months Ago
Merge from main
10 Months Ago
Icon updates
10 Months Ago
merge from qol_io_arrows -> main
10 Months Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
10 Months Ago
merge from gesturepack
10 Months Ago
merge from flashlightfixes/fulloverhaul
10 Months Ago
merge from mixingtable_click
10 Months Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this