reporust_rebootcancel

129,926 Commits over 4,140 Days - 1.31cph!

10 Months Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
10 Months Ago
Merge from main -> copypaste
10 Months Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
10 Months Ago
Tweak sequence length ranges. Negative modifier tweaks.
10 Months Ago
3p anims + updated worldmodel anims
10 Months Ago
merge from Halloween24
10 Months Ago
wip qte
10 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
10 Months Ago
merge from Halloween24
10 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
10 Months Ago
merge from main
10 Months Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
10 Months Ago
Updated english engine.json file
10 Months Ago
Merge from gesturepack
10 Months Ago
Cherrypicked 106168
10 Months Ago
Protocol++
10 Months Ago
Removed a log
10 Months Ago
Fixed halloween hunt score announcement typo
10 Months Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
10 Months Ago
Clean: removing leftover log Tests: none, trivial change
10 Months Ago
Merge: from main Tests: none (no conflicts)
10 Months Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
10 Months Ago
Fixed join gesture getting left on the screen when cancelling rps
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
removed random water body
10 Months Ago
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10 Months Ago
merge from halloween24
10 Months Ago
Halloween dungeon population 1
10 Months Ago
Merge from halloween24
10 Months Ago
Can now collect Scarecrow heads with skinning knife
10 Months Ago
Directional surface stuff WIP
10 Months Ago
test deployable setup
10 Months Ago
merge from Halloween24
10 Months Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
10 Months Ago
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10 Months Ago
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10 Months Ago
- Wolves have a chance to stand their ground and start growling at the first swing, if they do this swing again to make them flee - Make torch swing reactions less delayed - Remove cases where a wolf is quite close to the fire, but just stares without either growling or moving away which looked odd
10 Months Ago
Fix held items on fire like torches, bows and flame throwers not being detected by wolves if the fire moves far from where it was lit
10 Months Ago
Fix fire not being detected sometimes at a specific distance (do not forget about a fire when it leaves out perception range, remember it until it's disappears)
10 Months Ago
Refactor FSM states to return their status, instead of having it being a member field (less error prone and helps states be AI architectures agnostic)
10 Months Ago
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10 Months Ago
backup ram prefab
10 Months Ago
Fix immortal wolves
10 Months Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
10 Months Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
10 Months Ago
Don't show NPC vending machine names
10 Months Ago
Merge from main