reporust_rebootcancel

139,372 Commits over 4,505 Days - 1.29cph!

11 Months Ago
Spawns. Splat polish.
11 Months Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
11 Months Ago
Crosshair disables its canvas when hidden
11 Months Ago
floating city 4 latest
11 Months Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
11 Months Ago
Spawning progress/backup
11 Months Ago
main -> unskinned_windmill
11 Months Ago
scientist_boat_fixes -> naval_update
11 Months Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
11 Months Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
11 Months Ago
merge from main
11 Months Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
11 Months Ago
merge from fix_workshop_dof -> main
11 Months Ago
cherry pick: fix workshop DepthOfField inconsistencies
11 Months Ago
DepthOfField workshop fix
11 Months Ago
Fix crash when changing mesh quality levels near a ghost ship
11 Months Ago
Removed canvas on health vital, use a canvas group instead
11 Months Ago
Merge from sail_rotate
11 Months Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
11 Months Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
11 Months Ago
RPG7 - updated sling in world model
11 Months Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
11 Months Ago
merge from fix_workshop_bodypart_clipping -> main
11 Months Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
11 Months Ago
Workshop fix censored player model parts causing clipping
11 Months Ago
Allow diving tank to be refilled and repair bench
11 Months Ago
merge from boat_engine_fuel
11 Months Ago
fixed merge change
11 Months Ago
merge from boat_building
11 Months Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
11 Months Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
11 Months Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
11 Months Ago
increase accel again
11 Months Ago
merge from fog_drawdistance_fix
11 Months Ago
fix apparent fog density being affected by draw distance
11 Months Ago
Fixed IO texts not being set as dynamic Also toggle the canvas when invisible
11 Months Ago
added wallpaperbase.sav craggy file to make wallpapering easier
11 Months Ago
boomerang anim updates
11 Months Ago
Merge: from main Didn't refresh and missed the desired fixes
11 Months Ago
Merge: from main
11 Months Ago
increased max acceleration
11 Months Ago
setup 3p rpg skin anims
11 Months Ago
removed boat<->boat separation forces because they did more harm than good, especially with more than 2 boats in the mix
11 Months Ago
Community UI canvases are toggled off when they're empty
11 Months Ago
height based tropical shore
11 Months Ago
better control over max acceleration of the playerboats, needs tuning still
11 Months Ago
merge from twitchdrop_mipmaps_fix
11 Months Ago
Fixed twitch drop campaign image generating mip maps
11 Months Ago
fix workshop favourite paths save button sizing issue, lost file from merge
11 Months Ago
Fixed shockbyte texts not set as dynamic