reporust_rebootcancel

139,373 Commits over 4,505 Days - 1.29cph!

11 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
11 Months Ago
adding missing 50cal animator files
11 Months Ago
Some cleanups
11 Months Ago
Front 50cal 3p animation set
11 Months Ago
Fuelbox LOD0 rename
11 Months Ago
DrawInspectorTextureAttribute folds with the field name
11 Months Ago
initial coarse height baking
11 Months Ago
Imported and implemented sounds for the plank item
11 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
11 Months Ago
Fuelbox for Boats
11 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
11 Months Ago
Merge from parent
11 Months Ago
boat_fixes -> naval_update
11 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
11 Months Ago
updated vm rpg skin anims
11 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
11 Months Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
11 Months Ago
merge from deep_sea
11 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
11 Months Ago
merge from floating cities
11 Months Ago
FC1,2,3 HLOD refresh and S2P
11 Months Ago
re-enabled some shadows in med barge
11 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
11 Months Ago
Merge from scene_holster_tools
11 Months Ago
Move the scene based holster tool buttons into the scene view and not the inspector
11 Months Ago
Merge from water_pump_power_fix
11 Months Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
11 Months Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
11 Months Ago
Fix scientists moonwalking on ghost ships
11 Months Ago
Fix InfoZone NRE from scientists on ghostships
11 Months Ago
Mark two more collision meshes r/w
11 Months Ago
merge npc parenting to naval update.
11 Months Ago
merge back cannon and player animator fixes to naval_update
11 Months Ago
Embed playable graph tooling
11 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
11 Months Ago
Try to fix black bars on RHIB (that can show up at certain angles)
11 Months Ago
mounted_turret_reloading -> naval_update
11 Months Ago
11 Months Ago
naval_update -> mounted_turret_reloading
11 Months Ago
Fix some more dodgy angles on the front seat
11 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
11 Months Ago
11 Months Ago
Add server convar to allow mounting the cannons outside of boats
11 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
11 Months Ago
Topologies
11 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
11 Months Ago
Fixaroo
11 Months Ago
Final cliffing
11 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
11 Months Ago
prevent rear turret clipping checks from failing right at the corners