reporust_rebootcancel

128,839 Commits over 4,140 Days - 1.30cph!

1 Year Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
1 Year Ago
Placeholder logic to have wolves react to another wolf being hit nearby
1 Year Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
1 Year Ago
Add convar to toggle fsm logging
1 Year Ago
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
1 Year Ago
Increased sound radius Parking changes for now
1 Year Ago
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
1 Year Ago
merge from main
1 Year Ago
Added Natural Dye set and some colours
1 Year Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
1 Year Ago
merge from tincan_alarm
1 Year Ago
merge from temperate cliffs rework
1 Year Ago
merge from main
1 Year Ago
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
1 Year Ago
Merge from dynamic_vendor_pricing
1 Year Ago
Clamp PriceUpdateFrequency
1 Year Ago
Close the recorder window after completion.
1 Year Ago
Fixed the tunnels no build volumes I missed
1 Year Ago
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1 Year Ago
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
1 Year Ago
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
1 Year Ago
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
1 Year Ago
merge from PPD branch
1 Year Ago
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
1 Year Ago
merge from main
1 Year Ago
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
1 Year Ago
Converted jungle ruin walls to prefabs
1 Year Ago
Merge from main
1 Year Ago
Rejigged ruins folder structure, added colliders
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
subtracting RailFix - server unable to boot
1 Year Ago
merge from save253
1 Year Ago
First pass on separating elevator lifts from their parent entity
1 Year Ago
Merge from minigun_unload_fix
1 Year Ago
SERVER compile fix
1 Year Ago
Merge from simulate_compile_errors
1 Year Ago
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
1 Year Ago
Merge from main
1 Year Ago
Fixed locomotive cabin debris disappearing after moving away from the origin
1 Year Ago
100m was quite limiting to the available spawn area, try 75m
1 Year Ago
Increased minimum train spline end distance from 60m to 100m
1 Year Ago
Merge 🚲💤 -> main
1 Year Ago
Fixed bikes slowly falling over when sleeping on a moving cargo ship
1 Year Ago
Fixed issue with smoke lingering. Missing mat change.
1 Year Ago
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
1 Year Ago
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
1 Year Ago
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
1 Year Ago
Fixed heli spawning with the spotlight enabled regardless of TOD.
1 Year Ago
Cleaned a boatload of old legacy stuff from the prefab.