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135,059 Commits over 4,444 Days - 1.27cph!

12 Months Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
12 Months Ago
Capture a local copy of the browser list before checking on query complete
12 Months Ago
Fix session modal turning itself off
12 Months Ago
Session will fix trying to auto sort its prefab state
12 Months Ago
Fix 'no servers found message' being unreliable at best
12 Months Ago
Make sails visually point "forward" regardless of placement
12 Months Ago
merge from main
12 Months Ago
Bunch of store fixes and tweaks
12 Months Ago
Fixed skin viewer appearing over the popup overlays
12 Months Ago
Fixed padding and styling issues in settings screen Updated safe mode popup
12 Months Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
12 Months Ago
Fixed anti aliasing setting not applying
12 Months Ago
Store modal now appears over the sub navigation Tweaked blur and colors Tweaked python and large backpack skin viewer
12 Months Ago
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
12 Months Ago
Small refactor of dimensions debug draw and order of init calls.
12 Months Ago
Skin viewer: fixed transparency issue with discord trophy
12 Months Ago
Fixed loading screen tooltip icon
12 Months Ago
Fix for empty boat building stations not being able to enter edit mode.
12 Months Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
12 Months Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
12 Months Ago
Preload weekly skins assets when warming up the store
12 Months Ago
merge from main
12 Months Ago
Remove UI prefabs from server bundles
12 Months Ago
Make sure the store page is initialized before the settings page Compile fix
12 Months Ago
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Log exception when failing to warmup main menu
12 Months Ago
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
12 Months Ago
Gesture UI warmup NRE fix attempt
12 Months Ago
Some skin viewer and store code cleanup
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
12 Months Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
12 Months Ago
Skin viewer: tweaked all the remaining items
12 Months Ago
very wip pilot hazmat storage model and materials
12 Months Ago
Added first pass cinematic rig for Pilot Hazmat
12 Months Ago
Skin viewer: DB, F1 grenade, M39, sword, satchel, stone hatchet, waterpipe, pants
Rin
12 Months Ago
Terrain progress
12 Months Ago
Skin viewer: bow, bone club, bone knife, combat knife, custom smg, hatchet, jackhammer, L96, longsword, M249, pickaxe, pump shotgun, salvaged pickaxe, stone pickaxe, snow jacket
12 Months Ago
Header nav buttons and weekly skin reset counter styles
12 Months Ago
Improve modal styling, steam inventory buttons and store general scroll bar
12 Months Ago
New colours added, checkbox fully clickable, sidebar colours
12 Months Ago
Some skin viewer tooling to help setting up the 2 billions items left
12 Months Ago
Fix RidableHorse.PreProcess NRE on client due to missing rigidbody
12 Months Ago
Allow running TrainCar preprocess during bundling too because it depends on some objects deleted by RealmedRemove
12 Months Ago
Remove debug
12 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Months Ago
Allow IPrefabPreProcess implementations to opt into running during bundling into asset scenes Enabled for EntityFlag_Toggle, RealmedRemove, StripRig, TriggerNotify, and TriggerNotifyEntity
12 Months Ago
Skip loading monument prefabs for non-procedural maps