reporust_rebootcancel

111,384 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Ensure ride horse shows up higher in menu before towing options
3 Months Ago
io research table gibs
3 Months Ago
client compile fix
3 Months Ago
Server build errors
3 Months Ago
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
3 Months Ago
pivot work on battering ram wheel
3 Months Ago
merge from Halloween24
3 Months Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
3 Months Ago
merge from main
3 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
3 Months Ago
battering ram shell temp preview
3 Months Ago
Update: Sneak in console cmds via command line Need a better way in the future, but for now this should allow to control test conditions. Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code
3 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Added Ballista item and constructable prefabs
3 Months Ago
test scene
3 Months Ago
merge from main/Halloween24
3 Months Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
3 Months Ago
BC: handling null player properly in teleport check (player preview)
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix wolf slowing down before jumping on foundation
3 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
3 Months Ago
Fix for several item names when rendering unapproved skins.
3 Months Ago
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3 Months Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
3 Months Ago
Updated gesture icons
3 Months Ago
Merge from set-layer-tool
3 Months Ago
Removed logs
3 Months Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
3 Months Ago
Ballista client compile fixex
3 Months Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
3 Months Ago
Setup for all weapon racks.
3 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
3 Months Ago
Merge from main
3 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
3 Months Ago
fix material issues with PlayerCopyTool
3 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
3 Months Ago
Update: Gamephysics now uses TryGetComponent instead of GetComponent - Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description) Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
3 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
3 Months Ago
Expose convar for wolf max per frame budget
3 Months Ago
Changed the ballista reloading to a hold R to reload system
3 Months Ago
Added steer angle calculation to load
3 Months Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
3 Months Ago
Update: Adding missing ChangeLOD profiling annotation Tests: loaded 6k world and found it in profile data
3 Months Ago
Update: Annotating all VehicleFixedUpdate calls - Replacing existing Profiler.BeginSample with TimeWarning - Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile) Tests: loaded 6k world and looked through the profiling info
3 Months Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
3 Months Ago
merge from main/Halloween24