reporust_rebootcancel

137,698 Commits over 4,352 Days - 1.32cph!

51 Days Ago
merge from adventcalendar_resetstate
51 Days Ago
merge from rpg_redirect_fix
51 Days Ago
merge from Youtooz_GroundwatchFix
51 Days Ago
merge from TechTreeT2_Muzzlebrakefix
51 Days Ago
merge from BearSkinRug2_Reloaded
51 Days Ago
merge from Xmas_CollisionMesh_Fix
51 Days Ago
merge from building_blocks_skin_and_fixes_dec25
51 Days Ago
merge from YouTooz scientist plushies LOD fix
51 Days Ago
cherrypicking bamboo_shelve_stacking
51 Days Ago
upressed SKS skinnable texture submissions to 2k from 1k
51 Days Ago
Merge from main
51 Days Ago
scrap box matrix added, updated icon, prefabs updated
51 Days Ago
supply lightdir/color for water again, adjust texture formats
51 Days Ago
fix double-rendering atmosphere
51 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
51 Days Ago
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
51 Days Ago
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
51 Days Ago
Merge from artist_pack_dlc
51 Days Ago
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
51 Days Ago
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
51 Days Ago
Mark easel_col as r/w
51 Days Ago
Allow repairing cannons
51 Days Ago
pt_boat_turret_fixes -> main
51 Days Ago
- Fix rear turret being able to move outside its clamping bounds
51 Days Ago
Merge from naval_update
51 Days Ago
Server admin UI tab progress
52 Days Ago
merge from artist_pack_dlc -> main
52 Days Ago
Lowered HLOD distance of floating cities 200 -> 100
52 Days Ago
fix interface compiler defines
52 Days Ago
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
52 Days Ago
Item list flex scroll fixes
52 Days Ago
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
52 Days Ago
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
52 Days Ago
Fix native grid crash with buoyancy batching enabled
52 Days Ago
Added playerboat.kill_all_above_deployable_count command.
52 Days Ago
Added keyboard controls to the item list
52 Days Ago
Merge: from main
52 Days Ago
Merge from deployable_limit
52 Days Ago
Enforce limit
52 Days Ago
merge from main
52 Days Ago
audio volume changes
52 Days Ago
Include count of total amount of warnings and errors after the manifest finishes generating
52 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
52 Days Ago
merge from main -> fix_manifest_errors
52 Days Ago
Merge: from main
52 Days Ago
Update: OcclusionValidateGroups now also checks all active players and all sleepers Tests: none, trivial change
52 Days Ago
Bugfix: OcclusionGroup - handle connecting to a sleeper loaded from a save Done via initializing sleeper if it supports server occlusion in PostServerLoad Tests: unit tests + 2p on Craggy with a sleeper in a save
52 Days Ago
Deployable limit convar wip
52 Days Ago
Update: another flow change to ReconnectToASleeperFromSave - added missing PostServerLoad call - adjusted expectations Tests: ran unit test - still fails as expected
52 Days Ago
Update: adjusted the expectations for ReconnectToASleeperFromSave test Realized that original scenario was slightly misimplemented, the flow doesn't exist in our code Tests: ran unit test, it fails as expected