reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

55 Days Ago
`debug.spawn_all_deployables` command - spawns one of every deployable in a grid (sometimes useful for testing)
55 Days Ago
RustCraft
55 Days Ago
Additional LOS check pos for wallpaper constructions, fixes all the various line of sight blocked issues when placing down wallpaper
55 Days Ago
Update: hooking up gameobject spawning to async load logic - Contains a bunch of testing code used for profiling, will clean up in next update Needs a bit of rework to ensure both the orignal flow and new flow can work together. Tests: ran procgen
55 Days Ago
Bugfix: fix out of bounds access during prefab shuffling Tests: ran procgen, no exceptions
55 Days Ago
Added support for all shadow cascades and added a fixed step size to reduce distant artifacts
55 Days Ago
Phrases
55 Days Ago
Added some moving 3D perlin-worley noise to break up the light beams slightly
55 Days Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
55 Days Ago
merge from hackweek_fps_logging
55 Days Ago
Merge from hackweek_fps_logging
55 Days Ago
Can now log client FPS to a file using fps.startlogging. Use fps.stoplogging to stop the logging, it will logged into a file.
55 Days Ago
Inventory redesign
55 Days Ago
Update: implement missing logic for both GatherAssets and Process - GatherAssets now respects all relevant settings and sorts paths - implemented Process that works on a batch of objects Tests: only GatherAssets has been checked (confirmed reduction of assets due to config use)
55 Days Ago
Update: exposing prefab preprocesing from GameManager Tests: none, simple change
55 Days Ago
Update: List and Array Shuffle range overloads Tests: none, trivial code
55 Days Ago
Perm Store design
55 Days Ago
Weekly skins tab new design
55 Days Ago
Added better light scattering for the volumetric god rays
55 Days Ago
Boleadoras - Initial engine setup as a modified combat knife, with working ragdoll hit effect on players and placeholder models for viewmodel, worldmodel, entity and projectile (and it spins properly!). Updated manifest
55 Days Ago
material changes to dog kennel
55 Days Ago
Optim: replace prefab search logic with editor manifest lookups - commented out a bunch of code for quicker iteration, wil lrevert later - doesn't account for monument duplication/probability Significantly faster because we don't load any assets in the process - goes from 30s+ down to 15ms Test: tried to procgen default editor map
55 Days Ago
Update: Sort editor manifest by path Allows to do faster lookups Tests: ran in the editor
55 Days Ago
turned emissive off on miner hat material so its not always on on world model
56 Days Ago
Re-applied Planner.Server changes
56 Days Ago
merge from main
56 Days Ago
merge from debug_draw_fixes
56 Days Ago
merge from miner_hat_metal_to_specular
56 Days Ago
merge from /f1grenade_standard_to_specular_fix
56 Days Ago
merge from large_wood_box_floor/large_wood_box_floor
56 Days Ago
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56 Days Ago
merge from crossbow_workshop_duplicate
56 Days Ago
merge from computer_station_chat
56 Days Ago
merge from rock_formation_fix
56 Days Ago
merge from building_los_fix
56 Days Ago
alternativeLOSChecks_enabled true by default
56 Days Ago
test commit, who dis? - it's pedro. and this is a dog kennel. oof oof
56 Days Ago
merge from building_los_fix
56 Days Ago
Added a new setting in Construction to disable the use of the last valid placement Enabled for walls, floors and foundations
56 Days Ago
sub navigation, more featured content styling
56 Days Ago
Added initial volumetric god rays implementation
56 Days Ago
merge from main
56 Days Ago
merge from ballista_climb_fix
56 Days Ago
Moved mount chaining up from BaseVehicle to BaseMountable + some cleanup in Climb_ShowIf Disabled mount chaining on static ballista, fixes "Climb" interaction showing up when mounted near a ladder
56 Days Ago
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56 Days Ago
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56 Days Ago
merge from oldhorse_purge
56 Days Ago
Removed old horse protobuf
56 Days Ago
merge from main
56 Days Ago
Revert changes to terrain maps, fix inaccurate heights by setting ignoreMipmapLimit on heightmap