reporust_rebootcancel

139,475 Commits over 4,505 Days - 1.29cph!

2 Years Ago
compile fix
2 Years Ago
merge from buildingerrors_improvements
2 Years Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
2 Years Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
2 Years Ago
Protobuf
2 Years Ago
Reinstate lootpanel.cooking to the LootPanels scene
2 Years Ago
Merge from main
2 Years Ago
Merge from workcart_decal_fix
2 Years Ago
Merge from planter_fix
2 Years Ago
Manifest + codegen
2 Years Ago
Merge from tutorial_button_resize
2 Years Ago
Merge from main
2 Years Ago
Merge from cui_pr_63
2 Years Ago
Merge from main -> full_server_demo_client_reader
2 Years Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
2 Years Ago
Improved hotspot node y choices on wood piles
2 Years Ago
Pouch/Satchel rig/burst cloth setup
2 Years Ago
Remove all [MapGeneration] component since it's unused - in future we are going to remove components from map gen scene in a different way
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from fix_cached_browser_query_parallel -> main
2 Years Ago
Switch cached browser queries to run in sequence instead of by parallel - add `cached_browser_parallel` convar (default: false) to modify this behavior - randomly scramble the order of the queries
2 Years Ago
Much cleaner behaviour on outside points
2 Years Ago
Belt pelt constraints setup Added mantle/head back into prefab
2 Years Ago
more foliage
2 Years Ago
Woodpiles ~ Node hotspot keeps spawning in the tight parts of the mesh - add an optional parameter to force it to spawn more towards the outside of the mesh More changes to effects and sounds
2 Years Ago
Bone retarget on belt pelt bones
2 Years Ago
Swapped woodpile over to wood effects
2 Years Ago
merge from fix_steamworks_gcs -> main
2 Years Ago
merge from wallpaper
2 Years Ago
Do not merge dropped items with a different skin id, fixes dropped wallpaper with different skins merging together
2 Years Ago
Reverted my last change about the sleeping bag error Check if the player sending the RPC has streamer mode enabled and edit any player name if yes Fixed player names being leaked by the Blocked by player {0} errors when in streamer mode
2 Years Ago
Slow and obscure vision darts wip.
2 Years Ago
Update Facepunch.Streamworks with fixes that reduce allocations when querying large amount of servers from steam
2 Years Ago
Radtown S2P: Fixed an odd looking hotspot in the flickering fluorescent.
2 Years Ago
Radtown S2P: Distance flare range adjustments.
2 Years Ago
Radtown S2P: Some lights stay on 24/7 Fixed script incompability breaking the fluorescent emissive material flicker
2 Years Ago
Have wolves react to player torches
2 Years Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
2 Years Ago
Phrase tweak: from: You cannot assign {0} a bag, they have reached their bag limit! to: You cannot assign a bag to this player, they have reached their bag limit! So we don't leak player name to clients in streamer mode (this error is server side, can't know if the client use streamer mode before sending)
2 Years Ago
Radtown S2P: Fixed flickering light in main garage behaving weirdly. Fixed a few inverted trigger volumes causing various weirdness with FX/Lighting. Fixed the main fire shadow light teleporting to the middle of the radtown at runtime. Fixed lobby fire not having sound and damage triggers. Fixed wall clipped flickering at two rad barrels. Tweaked some PFX LOD distances.
2 Years Ago
Let server send game tip on top of any screens to clients, added back the overlay parameter to the showtip command
2 Years Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
2 Years Ago
overly simplified basis for hitchable entities
2 Years Ago
Digital Clock Material Updates
2 Years Ago
Merge from main
2 Years Ago
Added belt pelts to skeleton/prefab
2 Years Ago
Optim: StringView.Split can use user provided temp storage ServerInfo uses a pooled list to as a go-between the StringView and HashSet. This provides last noticeable change that reduces an allocation per ctor, with average going down by 1.3 (8.31 -> 7). Also reinforced empty tags to not allocate a new empty set everytime. Tests: checked ServerBrowser - tags still recognized.
2 Years Ago
Update of digital clock screen size
2 Years Ago
Optim: Replacing ServerInfo.Region with StringView instead of string Avoids another optional allocation, avg count went down by 0.6 (8.95 -> 8.31). This looks like mostly it for clear&easy wins. Tests: Checked server browser, it displayed region tags
2 Years Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims