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139,468 Commits over 4,505 Days - 1.29cph!

2 Years Ago
Reverted skin list before merging to main
2 Years Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
2 Years Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
2 Years Ago
Vendor Sleeper Kill -> Main
2 Years Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
2 Years Ago
Merge from map_ping_fix
2 Years Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
2 Years Ago
BP Stock Fix -> Main
2 Years Ago
Merge from main
2 Years Ago
Line of sight checks again, TraceAll instead of a single Raycast
2 Years Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
2 Years Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
2 Years Ago
Merge from analytics_zstring -> main
2 Years Ago
Fix compile error from merge
2 Years Ago
Merge from main -> analytics_zstring
2 Years Ago
merge from runtime_profiling_disable_pooling -> main
2 Years Ago
Merge from main -> runtime_profiling_disable_pooling
2 Years Ago
Comments
2 Years Ago
Actually test that the values of each field of the JSON or CSV value match to confirm all the serialization and escaping is correct
2 Years Ago
Ensure escaping handles both JSON and CSV rules differently (assuming the CSV is always comma seperated)
2 Years Ago
Simplify overloads for byte,short,etc -> long Mark AddField(string,char) as unsupported instead of silently casting to int Escape all CSV columns with double quotes
2 Years Ago
Added simple CSV parser
2 Years Ago
Added tests to confirm serialization works Fix DateTime formatting having to use 'O' instead of 'o' Switch WebAPI serialization using ZStringWriter instead of Utf8ValueStringBuilder
2 Years Ago
Compile fix
2 Years Ago
Switch from StreamWriter to Utf8ValueStringBuilder - ensure the struct is passed by ref - Clear() instead of creating a new one for each upload
2 Years Ago
boat vertex colour, fish shoal tweaks, a lot of set dressing and balancing
2 Years Ago
Merge from main
2 Years Ago
Better line of sight checks, fixes various building blocks blocking wallpaper placement, pickup and reskin Also added a line of sight blocked toast
2 Years Ago
Fixed another TerrainTexturing error while in edit mode
2 Years Ago
Remove TMP extension overwrites because our TMP is outdated and it won't compile
2 Years Ago
Add zString to repo
2 Years Ago
adding seaweed
2 Years Ago
Backpack/Backpack Pelts setup
2 Years Ago
Fixed UVs on wallpaper block meshes
2 Years Ago
Added first pass subway tile wallpaper variants and added to skin list (temporary icon)
2 Years Ago
Fixed TerrainTexturing error while in edit mode
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Hook visual logger to AI code and have it wrap ddraw
2 Years Ago
Updated Chicken and Wolf ragdoll. Changed location of head collider on both chicken and wolf ragdolls. Updated chicken ragdoll character joint limitations.
2 Years Ago
Water barrel accepts radioactive water
2 Years Ago
Player is now splashable by radioactive water. Irradiates players. This means sprinklers filled with radioactive water will gradually radiate any player under its spray
2 Years Ago
Add editor window similar to unreal's visual logger for easier AI debugging
2 Years Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
2 Years Ago
Update: Rewriting ServerInfo to use StringView for Tags This revealed a bunch of other dependencies that needed to be updated. Some of them got plugged up by string copies, some by uninmplemented StringView.Substring. Overall, seems doable, though revealed a number of shortcomings - for example, we'll need to implement our own <numeric>.TryParse(StringView) logic. On the flipside, it allows us to do String pooling a bit more aggressively in our steam library(if we decide to go that far). Tests: Opened GameServer, observed list being populated and interactible.
2 Years Ago
Bugfix: fixing utility algs in StringView Tests: server browser displayed all results (next CL)
2 Years Ago
Updated industrial.ceiling.lamp.compact to have a better emission texture
2 Years Ago
Added body mesh back into prefab
2 Years Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
2 Years Ago
Bunch of bug fixes Added remove all force methods to planter. Removes all with no fibre drops when radioactive water is used
2 Years Ago
Updated industrial.ceiling.lamp.compact to use a new model and materials