reporust_rebootcancel

121,134 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
3 Months Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
3 Months Ago
Submitting panther rig to tiger branch
3 Months Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
3 Months Ago
Tweaked battering ram cockpit colliders
3 Months Ago
Ballista material fix
3 Months Ago
Have tiger often retreat into stealth after landing an attack
3 Months Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
3 Months Ago
merge from main
3 Months Ago
Hook tiger prowl idle
3 Months Ago
Water and food handling
3 Months Ago
Merge from surrender_gesture_restart_fix
3 Months Ago
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3 Months Ago
Switch call to avoid rpc
3 Months Ago
Cancel any active gesture on player disconnect
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Fix tech tree buttons returning the wrong tier of tech tree
3 Months Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
3 Months Ago
merge from lunar_new_year_2025
3 Months Ago
merge from isolate_Jan_wipe/LNY_merge_release_friendly
3 Months Ago
cherrypicking lunar_new_year_2025
3 Months Ago
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
3 Months Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
3 Months Ago
Scene backups
3 Months Ago
Merge from cmbrainenabled
3 Months Ago
Merge from cmbrainenabled
3 Months Ago
Fix cmBrainForceDisable convar running in edit mode
3 Months Ago
Merge from main
3 Months Ago
Spawning, initial stats
3 Months Ago
Ensure techtree filters out items that are not allowed in the era - items don't move into the correct location yet but at least you only see items you can craft in the current era Optimize opening tech tree to make it 4x faster - 500ms -> 130ms lag spike - 55MB allocation -> 13MB allocation - initially thought it was above changes causing it but was long standing issue
3 Months Ago
Scene backups
3 Months Ago
Ram impact interior FX.
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Codegen
3 Months Ago
Merge from primitive
3 Months Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
3 Months Ago
Fixed door skins skin ids
3 Months Ago
Add menu item for "Update Game Manifest (optimized)" to allow you to use the faster generate manifest optimization in the editor (instead of only on the build server)
3 Months Ago
merge from primitive -> primitive_gm
3 Months Ago
Distortion voodoo to fake the rammed wall shaking on impact.
3 Months Ago
Merge from industriallights_skins
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Don't show train tunnel markers inside monuments on the map when underground tunnels is disabled (since they are blocked off with debris)
3 Months Ago
Some tests on changing the catapult boulder for a scatter shot
3 Months Ago
Change reward of shark hunt mission (since it gives out jackhammer but those are loot only now) - 1 icepick + 3 med syringe instead
3 Months Ago
Change reward of "free crates" diving mission in primitive era - used to be pump shotgun, but that's restricted now - instead give 1 combat knife, 1 small backpack, 1 compound bow + 32 arrows
3 Months Ago
Add support for missions to return different rewards in each era
3 Months Ago
Update light skin ids so they don't conflict with primitive