reporust_rebootcancel

105,881 Commits over 3,806 Days - 1.16cph!

6 Months Ago
Fixed? RPC error on being killed with rocket
6 Months Ago
Fixed storage monitor missing deploy guide
6 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
6 Months Ago
Third time the charm?
6 Months Ago
Removed ddraws
6 Months Ago
Fix build errors
6 Months Ago
editor check for ddraw
6 Months Ago
Check in patrol_helicopter_revision
6 Months Ago
Removed excess logs Codegen Debug = false
6 Months Ago
More randomized muzzle flash
6 Months Ago
Merged main
6 Months Ago
Orbit now listens to no go zones
6 Months Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
6 Months Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
6 Months Ago
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6 Months Ago
hide minigun backpack
6 Months Ago
Missed files
6 Months Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
6 Months Ago
minigun crafting fix capacity
6 Months Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
6 Months Ago
compile fix
6 Months Ago
minigun loot setup recoil setup, movement speed setup
6 Months Ago
Restoring old version of BiomeVisuals
6 Months Ago
minigun balance
6 Months Ago
More tweaks on the industrial combiner colliders
6 Months Ago
minigun progress display
6 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
6 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
6 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
6 Months Ago
Fixed industrial combiner snapping and deployment issues
6 Months Ago
Merged main into io_entity_snapping/2
6 Months Ago
fixed weird viewmodel animations causing minigun to appear too high
6 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
6 Months Ago
fix minigun offsets
6 Months Ago
Orbital strafe chance set to 60%
6 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
6 Months Ago
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6 Months Ago
Missed files
6 Months Ago
Manifest
6 Months Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
6 Months Ago
Manifest
6 Months Ago
ForceLabel fixes
6 Months Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
6 Months Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
6 Months Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
6 Months Ago
merge from electricity_power_fixes/randswitch
6 Months Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
6 Months Ago
merge from electricity_power_fixes/2
6 Months Ago
merge from Dragon_Rocket_Launcher_typos
6 Months Ago
merge from smallsign_stacking_fix