reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

6 Months Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
6 Months Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
6 Months Ago
Refactor what packets are ordered into `PacketOrdering.cs`
6 Months Ago
6 Months Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
6 Months Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
6 Months Ago
Cherrypick CS 92789
6 Months Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
6 Months Ago
Merge from main -> full_server_demos
6 Months Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
6 Months Ago
Fix server compile error (keep door trigger box serializable)
6 Months Ago
Fix merge addition in Door.cs
6 Months Ago
test export
6 Months Ago
Merge from main -> editor_compare_client_server_fields
6 Months Ago
merge from io_entity_snapping/button_fix
6 Months Ago
merge from full_server_demos
6 Months Ago
merge from fix_demo_threaded_networking
6 Months Ago
merge from localization_tools
6 Months Ago
Fixed IO button bounds mismatch
6 Months Ago
Merged main to io_entity_snapping
6 Months Ago
merge from fix_flex_manager_spam
6 Months Ago
merge from tutorial_island
6 Months Ago
fix for elite loot crate missing its bottom face
6 Months Ago
Remove standing weapon rack from excluded list for Pickaxe
6 Months Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
6 Months Ago
some more testing
6 Months Ago
Temp debug gizmo drawing. TimeSince init fix.
6 Months Ago
Removed massive file erroneously added
6 Months Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
6 Months Ago
merge from maptooltips_nameupdate
6 Months Ago
More deploy/mount logic and balance convars.
6 Months Ago
Renames
6 Months Ago
Merged from main
6 Months Ago
merge from connect_srv
6 Months Ago
merge from lock_deploy_guide_fix
6 Months Ago
6 Months Ago
Redeopment interval convar
6 Months Ago
Merged main to electricity_power_fixes
6 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
6 Months Ago
Compile fix
6 Months Ago
merge from BindFeedback
6 Months Ago
merge from io_entity_snapping
6 Months Ago
NavMeshObstacle tweaks
6 Months Ago
Weapon Rack text and Brutalist release date
6 Months Ago
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6 Months Ago
merge from Easter2024
6 Months Ago
disabled halloween event UI
6 Months Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
6 Months Ago
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6 Months Ago
cherrypicking 94043 (merge from tutorial_island)