reporust_rebootcancel

111,930 Commits over 3,928 Days - 1.19cph!

8 Months Ago
merge from SkinViewFix
8 Months Ago
merge from ShelterColliderFix
8 Months Ago
merge from ScrapHeliSpeedoFix
8 Months Ago
merge from solarpanel_damagepickup
8 Months Ago
merge from teslacoil_clippingexploit_fix
8 Months Ago
merge from meshlod converter
8 Months Ago
RendererLOD conversion fixes
8 Months Ago
Added ItemModForceSelectFromBelt and related implementation.
8 Months Ago
Allow handcuffs to be applied to wounded players
8 Months Ago
Merge from fishing_changes_june_24
8 Months Ago
Merge from main
8 Months Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
8 Months Ago
Revert the chair prefabs, they were just for demonstration
8 Months Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
8 Months Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
8 Months Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
8 Months Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
8 Months Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
8 Months Ago
Merge main -> HeliDrivingImprovements
8 Months Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
8 Months Ago
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8 Months Ago
Updated the bait value of the unused berrry items
8 Months Ago
Merge from hackweek_renderlod_collapse
8 Months Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
8 Months Ago
Solar panels no longer take damage when picked up
8 Months Ago
Trying steam overlay URLs again
8 Months Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
8 Months Ago
Merge from main
8 Months Ago
Merge from meshlod_converter
8 Months Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
8 Months Ago
merge from allow_barricades_monuments -> aux2
8 Months Ago
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8 Months Ago
Merge from main -> allow_barricades_monuments
8 Months Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
8 Months Ago
Merge from paint_qol
8 Months Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
8 Months Ago
merge from main -> allow_barricades_monuments
8 Months Ago
8 Months Ago
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8 Months Ago
Merge from main
8 Months Ago
merge from teslacoil_igniter_heal
8 Months Ago
merge from wire_slacking/tip
8 Months Ago
merge from qol_queue_rejoin_timer
8 Months Ago
merge from wire_slacking/christmaslights
8 Months Ago
merge form paint_qol
8 Months Ago
Final(?!) fix
8 Months Ago
Tread fix
8 Months Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
8 Months Ago
Added wire slack support to christmas lights
8 Months Ago
Adjustments for the new script edits.