reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

6 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
6 Months Ago
dropped block scale a little
Rin
6 Months Ago
phrases
6 Months Ago
merge from main
6 Months Ago
Fixed SKS description using the SAR token
6 Months Ago
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6 Months Ago
Added a progress bar when reloading the catapult
6 Months Ago
Restored catapult files
6 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
6 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
6 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
6 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
6 Months Ago
Starting UI options
6 Months Ago
Fixed pulling and pushing siege tower
6 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
6 Months Ago
merge from main - RC
6 Months Ago
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6 Months Ago
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6 Months Ago
Async upload
6 Months Ago
siege_weapons -> Aux2
6 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
6 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
6 Months Ago
Battering ram door fixes, will need more work later
6 Months Ago
Horse will send detach packets on death if towing an entity
6 Months Ago
Missing prefabs
6 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
6 Months Ago
merge from horse_yoke_tests
6 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
6 Months Ago
updated metal shield admire animation transition on metal shield animator
6 Months Ago
Shadows
6 Months Ago
Adding updated siegeharness to testridable
6 Months Ago
proper scale removed antiquated blockout mesh
6 Months Ago
Terrain & terrain overrides
6 Months Ago
Undo: removing ignore.conf accidental submit Tests: none
6 Months Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
6 Months Ago
4 shot mini crossbow viewmodel mesh
6 Months Ago
merge from main - attempting check-in fix
6 Months Ago
prefab adjustments and cleanup
6 Months Ago
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6 Months Ago
Particles
6 Months Ago
Textures
6 Months Ago
recalculating nrender bounds properly after vertices and indices assignment
6 Months Ago
giving mesh the same name as its entity
6 Months Ago
corrected entity bounds
6 Months Ago
Gesture pack description
6 Months Ago
Merge from silo_cam_fix
6 Months Ago
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6 Months Ago
Fix NRE's when connecting to some cameras in the missile silo
6 Months Ago
ForceOption error handling refactor
6 Months Ago
Rendering