reporust_rebootcancel

137,176 Commits over 4,352 Days - 1.31cph!

6 Months Ago
merge from fix_streaming_wallpaper -> main
6 Months Ago
Enable texture streaming on wallpaper floors
6 Months Ago
merge from rotatable_paintings -> main
6 Months Ago
merge from main
6 Months Ago
Filled all the refs in all takeovers, removed the direct page reference field
6 Months Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
6 Months Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
6 Months Ago
naval_update -> scientist_boat_ai
6 Months Ago
move colorpicker to separate assembly, refactor some jank third party code
6 Months Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
6 Months Ago
Fix chainsaw hit sounds not playing in first person
6 Months Ago
First pass on dynamic nav obstacles
6 Months Ago
merge from naval_update -> deep_sea
6 Months Ago
merge from main -> naval_update
6 Months Ago
Merge from boat_building
6 Months Ago
merge from lop_entity_spawn_time -> main
6 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
6 Months Ago
Fix accidental negative collider on sail post
6 Months Ago
halloween floorpaper setup and wip textures
6 Months Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
6 Months Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
6 Months Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
merge from fix_tags_levelurl -> main
6 Months Ago
Merge from boat_building
6 Months Ago
Merge from parent
6 Months Ago
Include level url in server tags
6 Months Ago
Prepare migration of entities currently having a navObstacleComponent
6 Months Ago
Static versions of deployed/world model props, replaced in scene
6 Months Ago
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6 Months Ago
Plays the correct third person deploy sound
6 Months Ago
unity tutorial update
6 Months Ago
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6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
6 Months Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
6 Months Ago
floating city 2 layout update, connected most barges and piers together
6 Months Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
6 Months Ago
Harmonised plywood across scene, added another plywood variant
6 Months Ago
Merge from parent
6 Months Ago
Compile fix
6 Months Ago
merge naval_update to cannon_code