reporust_rebootcancel

106,128 Commits over 3,806 Days - 1.16cph!

10 Months Ago
merge from main
10 Months Ago
re-textured forklift
10 Months Ago
Only do the early EnsurePointsInitialized call if loading from save
10 Months Ago
Although the previous commit fixed a big problem, it was rather slow (MultiplyPoint3x4 is MUCH faster than transform.position). Since we're trying to improve performance here rather than make it worse, let's go back to the old system, but make PlayerCorpse manually call EnsurePointsInitialized early, which gets the data before physics have a chance to go crazy and end up with us caching very weird limb positions (happens sometimes on loading existing ragdolls from a save)
10 Months Ago
The cached rootToPoint stuff doesn't work correctly with ragdolls since the limbs can move relative to the root bone. I've now set ragdolls (both client-side and server-side) to not use the cached data.
10 Months Ago
Save time reparenting Buoyancy points - just use InverseTransformPoint
10 Months Ago
Buoyancy code now works in harmony with the new server-side ragdolls, and they go kinematic instead of attempting to sleep when the buoyancy code wants to sleep them (when being set to sleep, they kept waking up)
10 Months Ago
Eliminate BuoyancyFixedUpdate calls if there's nobody around
10 Months Ago
Very minor edit
10 Months Ago
Fix player markers staying visible after disabling togglespectateteaminfo
10 Months Ago
Added corpseinfo convar to get info on the amount and status of player corpses
10 Months Ago
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10 Months Ago
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10 Months Ago
Changed all materials using Standard to Rust/Standard and nuked overrides (saved 100MB, for some reason)
10 Months Ago
Merge from main
10 Months Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
10 Months Ago
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
10 Months Ago
merge from team_marker_reconnect_fix
10 Months Ago
merge from rust10_drop_fix
10 Months Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
10 Months Ago
Possible fix for legacy furnace not dropping
10 Months Ago
merge from BuoyancyHotfix
10 Months Ago
Explosion post params/timings
10 Months Ago
Fix buoyancy code running way too often
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Orchid progress
10 Months Ago
added new masks & test animator (with individual layers & masks for each upper body part)
10 Months Ago
player update, exported edited unarmed idle pose and edited rock and 2handed melee anim sets
10 Months Ago
Added optional vertical fade controls for quick wind attenuation (based on local space height)
10 Months Ago
Attempted to fix incorrect screen resolution when in editor
10 Months Ago
Fixed build errors on BRZone shader
10 Months Ago
Fixed shiny stuff and reduced Rust/Standard variants another 23%
10 Months Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
10 Months Ago
Set default bind of "focus map" to `F` Move bind to different realm so it doesn't overwrite flashlight button
10 Months Ago
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10 Months Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
10 Months Ago
Setup warning system Display warnings for basic unset values
10 Months Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
10 Months Ago
Merge main
10 Months Ago
Adjusted import settings for noise textures
10 Months Ago
player update, edited rock anim set
10 Months Ago
Add a second label for the `...` so the dots are aligned from left to right
10 Months Ago
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10 Months Ago
Cherry pick 90919
10 Months Ago
Fix for GetEntityDecayDuration NRE
10 Months Ago
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10 Months Ago
youtooz positions
10 Months Ago
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10 Months Ago
Merge LessSinkableBoats -> Aux2