112,231 Commits over 3,928 Days - 1.19cph!
New attempt - load all preprocessed prefabs into a dedicated client/server scene and include that in the build
Created new FileSystem backend that is mostly working, builds are done via Builds/PreProcess/ menu
Pedal bike setup bits and pieces
More build cleanup, not much progress
Fix recoil properties not being modified
Expose recoil values for weapons
Add `mod_ents` command to search for entity shortnames
Exposing more things & lots of cleanup + organizing code
Serialize AnimationCurve as protobuf
Expose BaseProjectile fields too
Expose clientside variables (firerate, deploydelay, animationdelay) to be modded by server
Add `mod {prefab} {field} {value}` command to allow you to modify weapons at runtime
adding bike_sidecar prefab and WIP bicycle setup
Added a simple custom testing framework
Fixed IO UI showing wrong power values when wiring entities from output to input
Removed physics.steps and physics.minsteps. Instead, time now includes both server and client convars for delta and max delta, both set from the server, with the client ones replicated to all clients
New idea: what if we saved preprocessed versions of all of our prefabs outside of the assets folder?
SAR + P17 cam anim tweaks
Hunting bow deploy and admire viewmodel camera animations - fixes the camera offset snap when deploying the bow.
Finally got a maybe working bundle out of this, still way too slow
Viewmodel camera anims for P17 deploy and reloads
First person greybox scene for vm anims
Reverted vm cam idle clip to 2 frame duration
Better naming for vm cam clips
Redone convars for controlling physics timesteps on the server and client. For some reason these currently break the automated code gen.
Disabled root motion on camera animation setup for SAR and P17 viewmodels.
Added deploy vm camera animation for SAR.
Turn off root motion on viewmodel camera animator
Fixed SAR reload sounds being out of sync
Added SAR vm camera anims for reload and admire.
Moved vmcamera idle to root directory for reuse across viewmodels.
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
Oops, revert bootstrap physics tick rate commit
Pedal bike more responsive steering etc
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
Pedal bike suspension and max RPM edits
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
Set waterlogged point for all bike types
Rename legacy animator field
Add admire support to the Viewmodels scene
Remove admire->idle transition
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim
Setup on p17
Added P17 vm camera anim clips for testing
Better parameters in FindAssets method, fix compile errors after merge
Merge from main (reviving this for hackweek)
Fixed a couple of flicker cases
Added new LOD visualiser
Now culls LOD levels outside of fade zones