128,974 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Setup for wall mounted weapon racks. Too small for other types.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Visual fixes to jungle concrete walkway kit
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced remaining loose models in ziggurat scene with their prefab versions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: add GamePhysics.TraceSphere and TraceSphereUnordered
- added GamePhysics.Sort(NativeArray...)
- replaced some inline code with TraceSphere call
Works the same as Trace(>0 radius) and TraceUnordered(>0 radius)
Tests: unit tests + staging demo playback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe weapon racks setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing object reference in trumpet_tree_sapling_a and jungle_scaffholding_platform_150x300
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup Hopper visual range
 
                
                
                
                
                
             
         
        
            
            
            
                
                blowpipe worldmodel LODGroup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding LODs for ziggurat bespoke pipes and cables, colliders and prefabs
Updated zigg scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: add GamePhysics.TraceRays and TraceRaysUnordered
- works the same as Trace(0 radius) and TraceUnordered(0 radius)
- Replaced some inlined code with a call to TraceRays
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better fix for croc emerging from water (didn't go through)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better fix for croc emerging from water
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                1st pass viewmodel camera animations for a selection of weapons (deploy, admire & reload only)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed single armored and metal doors playing wood sounds when destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from inputfield_chinese_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported crocodile intimidate to walk rm animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched these back to green power lights.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
 
                
                
                
                
                
             
         
        
            
            
            
                
                MovementSoundTrigger.DoPrepare now logs an error instead of a warning
MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from half_height_storage_test
 
                
                
                
                
                
             
         
        
            
            
            
                
                half-height shelves to be merged to correct branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Players are now dismounted if they collide with construction while swinging
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix headshot marker not happening
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                NRE fix for MovementSoundTrigger
Remove log in vine swinging stump
Fixed vine trees spawning on railways
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Vine swinging trees now take 5-15 minutes to respawn
Fixed stumps missing collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added debug.selectLookingAt convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased width of vines to 0.3m (was 0.1m)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from miner_hat_skin_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Vending machine merge
Added dropLootDestroyPercent to ContainerIOEntity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from codelocked_crate_lod_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from groundwatch_nre_fix