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106,372 Commits over 3,806 Days - 1.16cph!

11 Months Ago
merge from halloween2023
11 Months Ago
Fixed dracula mask crafting
11 Months Ago
Mask now protects head instead of body
11 Months Ago
Fixed guitar skins not working in third person
11 Months Ago
Disable trophy gathering from butcher knife Setup new skinning knife Fixed some decor dlc stuff being marked as researchable
11 Months Ago
Temp categories on wanted posters
11 Months Ago
Fix wanted poster screenshot sometimes including the local players clothing
11 Months Ago
Enabled the trophy drop on sharks
11 Months Ago
Don't let torch holder clip through ceiling
11 Months Ago
Fixed a misaligned deploy volume on the fish trophy
11 Months Ago
Fixed stag trophies not working
11 Months Ago
Subtract 88893 and apply LOD differently, broke a few edge cases
11 Months Ago
LOD adjustments for torch holder
11 Months Ago
Offset and adjust entity bounds for wanted posters to fix not being interactable/visible on some building grades
11 Months Ago
Set up wanted poster variants as skins
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
legacy bow texture resize world model / lods intial prefab(s) setup
11 Months Ago
merge from main
11 Months Ago
merge from halloween2023
11 Months Ago
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11 Months Ago
Add `ammoCount` to Item and fallback to the item's ammo count when inside a chest / locker / player inventory (other than hotbar) Track all items on the server in `ItemManager.serverItems` dictionary so the item can be updated every time the `BaseProjectile` ammo is modified (normally it only can find item when inside player inventory) Save ammoCount in protobuf as an Int where 0 = null, 1 = 0, etc (since protobuf doesn't support nullable types)
11 Months Ago
legacy bow initial setup viewmodel, textures and materials
11 Months Ago
merge from halloween2023
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from halloween2023
11 Months Ago
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11 Months Ago
frontier_mirror variants, gibs, setup prefabs, icons. cleaned up temp folder
11 Months Ago
merge from main
11 Months Ago
Holding shift while right clicking items into the repair bench will apply the last skin automatically Allow skinning <0.75s but don't play the effect if it occured under that delay
11 Months Ago
merge from main
11 Months Ago
frankenstein table craft fix
11 Months Ago
Only save number of storage slots for client, let server recalculate them on startup Fix using phrase `Examine` instead of `Loot`
11 Months Ago
Add `CheckParent` as an optional parameter to the `MaxDistance` attribue instead of manual checks Apply `CheckParent` to Keylock as well
11 Months Ago
Apply same fix to picking up the codelock
11 Months Ago
Fix not being able to enter code on one side of the door, when you are too far away from the codelock but within interaction range of the door
11 Months Ago
Merge from main -> horse_loot_panel_fix_2
11 Months Ago
Major cleanup, simplification and optimization to mesh-based terrain shader support
11 Months Ago
Add IO slots to spooky speaker to turn it on and off, no power required to run
11 Months Ago
merge from halloween2023
11 Months Ago
merge from halloween2023
11 Months Ago
merge form main
11 Months Ago
merge from halloween2023
11 Months Ago
logo update phrases
11 Months Ago
vampire stake icon setup
11 Months Ago
merge from main
11 Months Ago
merge from rockingchair_remove_prints
11 Months Ago
merge from halloween2023