106,372 Commits over 3,806 Days - 1.16cph!
Undo accidental GameUI commit
Minor edit to train signal lights, differentiate a little more between yellow and red light
Cherry-pick new train signal light FX -> Aux2 (not merging rail_network_link directly as it recently merged from Main)
Merge TrainSignals -> rail_network_link
merge from DroppedItemsOnVehicles
Added "Base UV Set" selection for UV0 or UV1; fixed base layer tiling/offset
Dracula mask now removes facial hair
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Keep backpack panel open when selecting items inside the backpack
Save chair starting y in protobuf
merge from main -> backpacks
Allow unloading guns inside chests
Update ItemIcon.selectedItem before calling OnInventoryUpdated() so that menu options update when your selected item changes
Reduced rocking angle to stop player some clipping.
Adjusted prevent building volume and deploy volume to prevent abuse.
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Rocking chair increases adjusts position as rock angle increases to prevent clipping.
Add an idle transition post kick anim so it doesn't just stop and adjust gesture duration so it doesn't end early
Improves the snapping, still not 100%
Moved the kick action on the double doors to a radial menu, requiring a long hold
Fits the action better, makes the player pause before opening which makes the gesture feel more natural
Scene2prefab to fix broken materials in train tunnel entrances in monuments
Moved rocking chair sign check and zero check math functions to mathx.
Steamitem ref for draculamask fix
Applied Rust halloween logo update
fixed broken filepaths in mirror shader
Increased Wanted Posters Scale
Updated Wanted Poster Material to use different material mode, changed from Transparent to Cutout
set mirror prefabs and all children of prefab root to deployed layer
Fixed DraculaMask pickup highlight
merge from base_decor_DLC