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113,094 Commits over 3,928 Days - 1.20cph!

10 Months Ago
Set home position of scientists
10 Months Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
10 Months Ago
merge from main
10 Months Ago
messing around
10 Months Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
10 Months Ago
Adding missing shaders
10 Months Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
10 Months Ago
Increase move point terrina placement distance check
10 Months Ago
merge from nexus
10 Months Ago
sks prefab setup progress
10 Months Ago
Coastal cliff whitebox progress / added more slope and bend pieces
10 Months Ago
Merge fom main
10 Months Ago
Fix photos & headbags not working when inside a backpack
10 Months Ago
player update. speargun anim set edits
10 Months Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
10 Months Ago
Fix servers not always removing from favorites.cfg
10 Months Ago
Codegen
10 Months Ago
Missing files
10 Months Ago
Fixed regular switch still showing 1 power usage in the UI
10 Months Ago
Merge from main
10 Months Ago
merge from spawn_changes
10 Months Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
10 Months Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
10 Months Ago
playerupdate. exported/set up speargun anim set
10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
Danger zone backend now supports a parent and handles local positions
10 Months Ago
Compile fix again, codegen
10 Months Ago
Proposed fix for heli clipping through the map when the server has low fps
10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
merge from tc_reskin_storageadaptor_fix
10 Months Ago
restoring 95641
10 Months Ago
Compile fix
10 Months Ago
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10 Months Ago
Compile fix
10 Months Ago
10 Months Ago
Further changes to LODing
10 Months Ago
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10 Months Ago
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10 Months Ago
Additional Bradley AI data
10 Months Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
10 Months Ago
More aggressive chase behaviour
10 Months Ago
Add heavy scientists to spawns
10 Months Ago
Logging Refactor
10 Months Ago
subtracting tc_reskin_storageadaptor_fix - compile
10 Months Ago
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10 Months Ago
merge from tc_reskin_storageadaptor_fix
10 Months Ago
merge from binoculars_nre_2