reporust_rebootcancel

131,307 Commits over 4,232 Days - 1.29cph!

7 Months Ago
7 Months Ago
Merge from lr_deploy_speedup
7 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
7 Months Ago
Merge from main
7 Months Ago
Merge from tea_time
7 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
7 Months Ago
Merge from main
7 Months Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
7 Months Ago
Correctly include any inherited drop velocity, and the original velocity variance
7 Months Ago
Some more rough wip changes, some cleanup and sever side validation
7 Months Ago
Climate & post for remaining biomes.
7 Months Ago
Item set view model anim updates and added missing .viewmodel content
7 Months Ago
Added and updated more floor wallpaper materials for testing
7 Months Ago
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7 Months Ago
merge from vehicle_trigger_damage_fixes
7 Months Ago
missing prefab
7 Months Ago
Network flash effect Minor prefab changes
7 Months Ago
configured LootContainer damage for modular cars and bikes
7 Months Ago
tier 3 boat steering wheel blockout
7 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
7 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
7 Months Ago
Added a usable flash to the instant camera
Rin
7 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
7 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
7 Months Ago
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7 Months Ago
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7 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
merge from building_los_fix
7 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
7 Months Ago
merge from main
7 Months Ago
merge from hbhf_adjustablerange
7 Months Ago
Code cleanup, formatting
7 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
7 Months Ago
Male lods
7 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
7 Months Ago
Merge from emoji_player_lookup_fix
7 Months Ago
Fixed a pointless player lookup in emoji ownership check
7 Months Ago
Merge from industrial_crafter_5_slot
7 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
7 Months Ago
large sail blockout update
7 Months Ago
phrases
7 Months Ago
Rifle view model anim updates and added missing .viewmodel content
7 Months Ago
merge from swapseat_binds
7 Months Ago
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
7 Months Ago
merge from jungle_update_improvements
7 Months Ago
merge from rustige_egg_g_naming