113,095 Commits over 3,928 Days - 1.20cph!
Electrical heater:
- Enabled snapping (had to rotate it to face forward)
- Now makes sound when destroyed
Initial checkin of speedtreeintegration2 branch
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Added a setting to deployables that allows us to override the deploy guide mesh rotation
Enabled snapping on simple light and connected speaker
Industrial conveyor can now be placed upside down again
Fixed sprinkler guide mesh scale
Fluid Switch & Pump:
- Enabled snapping
- Fixed offset between the guide and the final placement
- Updated destruction sound from wood to metal
- Now rotatable
Fixed counter snapping pivot issues
Fixed components being flipped upside down when placed on walls facing south/north
Now supports objects with off-centered pivots
Fixed corner points not added when aligning from rotated objects
Fixed out of range error when having more than 64 components within 2-meter radius
Fixed opposite normals check
Fixed mesh guide 'flickering' between two snap positions
Fix compile error from namespace
merge from effects_pooling_warmup
merge from sprinkler_drain_fix
merge from cabooselights_fix
merge from reduce_server_tags/compact
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Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
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Implemented dynamic position target updates.
Ground mask now checks for large vehicles (cargo, tugs)
More accurate player strafe runs
set up vm minigun to use viewmodel renderer
set up vm paddle to use viewmodel renderer
Weapon rack setup for new size
Zones positions now properly follow parent
Fix all heavy scientists sharing the same loadout name when rolling loot
fixed scale issue on military flamethrower.worldmodel
Update reduce_server_tags/compact
Merge from main -> reduce_server_tags
Increase performance when updating zone scores
Fixed problem causing zones to spawned when they shouldn't be
Merged main into io_entity_snapping/fixes/2
merge from fluid_push_perf_improvement
merge from electricity_powerfixes/2/counter
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merge from chicken_costume_block_prompt_fix
Add a new tests folder to the community UI directory to store future tests
Include ScrollTest
Implement Community UI PR - Adding Support for Scrollable Containers #54
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Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc
Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
Added a proper localized string and icon when the player is killed by the moving shipping containers
Modify the map marker for the cargo ship so players can tell if it has already docked
The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
Apply to chicken corpses as well
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)