reporust_rebootcancel

106,372 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Added "Custom/Wall Poster" shader working as direct deferred opaque overlay
11 Months Ago
Cactuses no longer defeat scientists
11 Months Ago
Merge from main
11 Months Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
11 Months Ago
Cherry picked 88688 => Fixed _ShadowMapTexture related errors in standard shader set
11 Months Ago
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11 Months Ago
merge from mirror2023
11 Months Ago
Added sanity checks to processing. Setup initial pipeline for error handling.
11 Months Ago
Merge from main
11 Months Ago
Poster photo post profile.
11 Months Ago
Added new UI to tool. Further encapsulation of methods. Added processing class with preview ability.
11 Months Ago
Added scroll views to passes. TOD now only affects the pass you are interacting with. TOD & scroll view amount are now saved to each pass object.
11 Months Ago
Added TOD and Weather settings to render tool.
11 Months Ago
Added gameobject enable/disable to render tool. Added basic alpha pass settings with chooseable background settings.
11 Months Ago
merge from main
11 Months Ago
merge from halloween23_disable
11 Months Ago
Disabled Halloween - Disabled UI elements - Disabled Frank table craft - Disabled Dungeons - Disabled Spooky Sounds - Disabled NPC spawns - Restored collectables - Restored menu videos and logo -
11 Months Ago
Added basic pass and resolution settings to render tool.
11 Months Ago
merge from main
11 Months Ago
merge from horse_loot_panel_fix_2
11 Months Ago
merge from repair_bench_apply_last_skin
11 Months Ago
assigned correct double height material to standing mirror
11 Months Ago
Separate teleportEveryone2me, teleportSleepers2me, teleportNonSleepers2me commands.
11 Months Ago
mirror_material double height for standing mirrors
11 Months Ago
Setup hatchet & pickaxe for single weapon racks
11 Months Ago
Fixed single weapon rack gibs.
11 Months Ago
Improved single weapon rack placements.
11 Months Ago
merge from main
11 Months Ago
merge from fix_codelock_rpc_distance
11 Months Ago
merge from spooky_speaker_io
11 Months Ago
merge form base_decor_DLC
11 Months Ago
Fixed weapon racks not drawing bounds in the editor correctly.
11 Months Ago
Updated Storage adaper ignores for storage barrels Hidden storage barrel A Improved Storage barrel B C placement (still needs some tweaking) Improved Storage barrel B C storage adabpter locations Fixed unable to place storage barrels on certain building grades Fixed floating storage barrel Stoage barrel icons
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Fixed MeshTerrainRoot running on server Find scrap and find metal blade tutorial steps will now accept any already in the inventory Lower height of starter base, easier to get into without requiring jumps Ping the campfire for the ignite stage
11 Months Ago
Fixed negative collider size on fish trophy
11 Months Ago
Remove door from the dock Clean up more old spawners Pull metal ores out of cliffs Show pings for kill chickens mission
11 Months Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
11 Months Ago
Fixed inventory rotation getting applied to wanted poster shots
11 Months Ago
Adjust refresh rate to 1s
11 Months Ago
Add "wantedposter.autorefresh" convar If set to true, when a wanted poster is assigned it will regenerate that image every 5 seconds for faster visual iterating
11 Months Ago
Fixed bear not spawning correctly Fixed rotation of map icon
11 Months Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
11 Months Ago
Remove unused poster prefabs Added some precautions to prevent the inventory screen affecting the screnshot process
11 Months Ago
Adjust wanted poster sizing to fit new models
11 Months Ago
Cherry-pick more signal light changes -> Aux2
11 Months Ago
Allow jackhammer to be repaired inside the workbench for free Add `ItemModRepairable.canUseRepairBench` to control which `ItemModRepairable` can also be repaired in the repair bench Play the air sound effect when it is repaired
11 Months Ago
Updated VehicleLight script colours