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113,104 Commits over 3,928 Days - 1.20cph!

10 Months Ago
merge from CargoShipDoorFix
10 Months Ago
merge from main
10 Months Ago
oilrig_1 S2P
10 Months Ago
cutout in large rig floor LOD1 missing
10 Months Ago
small rig level3 LOD1 and 2 door cutouts
10 Months Ago
Added metal roof textures to radtown redux selectively
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Merge main -> Bikes
10 Months Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
10 Months Ago
Commented out region ping spam in editor
10 Months Ago
Unchecked CanNPCOpen on cargo ship doors
10 Months Ago
Simpler fix, moving values to Awake
10 Months Ago
Revert older sound fix
10 Months Ago
Merge HarborAudioFix -> Main
10 Months Ago
Reapply 95523 with compile fix
10 Months Ago
subtracting 95523 - compile issue
10 Months Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
10 Months Ago
merge from waves_of_change_hotfix1 - Fridays hotfix round
10 Months Ago
merge from HarborAudioFix
10 Months Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
10 Months Ago
picking craggyisland sound issue repo
10 Months Ago
craggyisland sound issue repo
10 Months Ago
Merge main -> Bikes
10 Months Ago
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10 Months Ago
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10 Months Ago
folder meta
10 Months Ago
Moved things around in the right folders and deleted old prefabs
10 Months Ago
IdentifierConfig UI screen converted to use IOConfig base class
10 Months Ago
Merge from main
10 Months Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
10 Months Ago
fixed broken mannequin materials
10 Months Ago
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10 Months Ago
Removed treewind.cs.meta
10 Months Ago
Moved TreeWind.cs
10 Months Ago
Optimisations and simplifications of LODing code
10 Months Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from save248
10 Months Ago
S2P harbor_1 and harbor_2
10 Months Ago
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
10 Months Ago
Merge from main
10 Months Ago
merge from save248
10 Months Ago
S2P harbor_1 and harbor_2
10 Months Ago
Merge from main (needs S2P, see next commit)
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
Fixed caboose light switches
10 Months Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P