113,104 Commits over 3,928 Days - 1.20cph!
merge from CargoShipDoorFix
cutout in large rig floor LOD1 missing
small rig level3 LOD1 and 2 door cutouts
Added metal roof textures to radtown redux selectively
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Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
Commented out region ping spam in editor
Unchecked CanNPCOpen on cargo ship doors
Simpler fix, moving values to Awake
Merge HarborAudioFix -> Main
Reapply
95523 with compile fix
subtracting
95523 - compile issue
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
merge from waves_of_change_hotfix1 - Fridays hotfix round
merge from HarborAudioFix
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
picking craggyisland sound issue repo
craggyisland sound issue repo
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Moved things around in the right folders and deleted old prefabs
IdentifierConfig UI screen converted to use IOConfig base class
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
fixed broken mannequin materials
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Optimisations and simplifications of LODing code
Refactored IO config UI screens to let them use the same base class and base prefab
Updated texts for consistency, fixed typos
Now supports numpad enter key to confirm
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S2P harbor_1 and harbor_2
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
S2P harbor_1 and harbor_2
Merge from main (needs S2P, see next commit)
merge from Military Flamethrower_2024
Fixed caboose light switches
Ticked IsDynamic on rope ladder of the harbor1 crane
S2P