reporust_rebootcancel

128,802 Commits over 4,232 Days - 1.27cph!

7 Months Ago
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7 Months Ago
Missing file
7 Months Ago
Moved bear protection file to the right folder too.
7 Months Ago
Moved the croc protection file to the correct folder.
7 Months Ago
merge from invalidlanguage_fix
7 Months Ago
merge from server-subscribe-nre
7 Months Ago
merge from condition_bar_repair_fix
7 Months Ago
merge from fix_backpack_safezone_suicide
7 Months Ago
merge from frontier_unlock_fix
7 Months Ago
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7 Months Ago
Reduce buffer time
7 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
7 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
7 Months Ago
Fixed errors with handling has clothing under checks
7 Months Ago
- Rename scripts - Setup wood armor pants
7 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
7 Months Ago
Missed files
7 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
7 Months Ago
Possibly fixed the read/write errors on some colliders
7 Months Ago
main -> conditional_armor_meshes
7 Months Ago
Add some lerping
7 Months Ago
Rough direction pointing code
7 Months Ago
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7 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
7 Months Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
7 Months Ago
Fixed potential GroundWatch NRE when loading old saves
7 Months Ago
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7 Months Ago
merge from blurrybeefix
7 Months Ago
merge from stretchyfishesfix
7 Months Ago
merge from fix_keylock_link
7 Months Ago
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7 Months Ago
Find furthest away destination point and set the length via that
7 Months Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
7 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
7 Months Ago
Merge from blowpipe
7 Months Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
7 Months Ago
More skin tests
7 Months Ago
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7 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
7 Months Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
7 Months Ago
Add some extra length to loosen the rope
7 Months Ago
Swap vine over to using fake physics rope instead
7 Months Ago
LOS test and small refactor.
7 Months Ago
blockout finalisation
7 Months Ago
add line renderer caps
7 Months Ago
Fixed a double attack triggering in some situations. Removed debug logs.
7 Months Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
7 Months Ago
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7 Months Ago
Fix nre in debug.log
7 Months Ago
Update tiger speed values for new anims to prevent sliding