reporust_rebootcancel

106,373 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
11 Months Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
11 Months Ago
Also fix wanted poster pickup
11 Months Ago
Fixed single weapon racks getting picked up as horizontal racks
11 Months Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
11 Months Ago
Dracula cinematic setup 4k materials for Mask, Cape and Vest materials
11 Months Ago
Fixed heads not being valid after being dropped in the world
11 Months Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
11 Months Ago
Parent merge
11 Months Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
11 Months Ago
Added a tooltip for the dynamic range compression option
11 Months Ago
Loot fix
11 Months Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Diggable entity wip stuff
11 Months Ago
999 more bakes to fix various vertex precision problem areas
11 Months Ago
Fixed broken AO in tunnel stairwell entrances
11 Months Ago
Deleted unused slopes and prefabs
11 Months Ago
baseline
11 Months Ago
Spawn flag entity when a sweetspot is fully detected
11 Months Ago
Added flag entity
11 Months Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
11 Months Ago
removed delay from saloon door anims
11 Months Ago
Fix #SERVER compile error
11 Months Ago
push doors vm and 3p anim, added to v gestures and player animator
11 Months Ago
Removal basics (very wip)
11 Months Ago
Merge from shader-stdblends-extended
11 Months Ago
Fixed portacabin materials
11 Months Ago
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11 Months Ago
Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
more wip placeholder UI and sweetspot detection
11 Months Ago
Merge from rail_network_link
11 Months Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
11 Months Ago
Subtracting 87935
11 Months Ago
Fixed ProceduralMapRailSimple using a tiny world size
11 Months Ago
train_tunnel_double_entrance_b implementation
11 Months Ago
Hunting trophy compile fix when neither server nor client
11 Months Ago
merge from main
11 Months Ago
Fixed rail network link missing from underground map
11 Months Ago
Added new rail entrance variant to cover higher terrain (fixes missing rail entrance on certain seeds)
11 Months Ago
Fixed weird circular / tight rail generation around rail entrances
11 Months Ago
Detection point and debug gizmos.
11 Months Ago
Cleaned up sethealth, setradiation and setwater methods. Allowed access to server admins. Swapped to debug rather than player.
11 Months Ago
Compile fix.
11 Months Ago
Swapped PlayerMetabolism override to only be on the server.
11 Months Ago
Sweetspot detection wip