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106,373 Commits over 3,806 Days - 1.16cph!

11 Months Ago
merge from halloween2023
11 Months Ago
Save the equipment & storage inventory separately in protobuf
11 Months Ago
Don't show "Open Storage" menu option if they have no saddle bags equipped / no storage slots
11 Months Ago
World models for DraculaMask/DraculaCape
11 Months Ago
Reworked the train signal lights and lighting.
11 Months Ago
vampire stake loot spawn (small loot bag) bonus loot for scarecrow kills with vampire stake increased chance of additional frankenstein parts
11 Months Ago
vampire stake sounds
11 Months Ago
Create seperate loot panels for horse equipment + stats & horse storage to support >6 storage per saddle bag Increase saddle bag from 6 -> 12 storage slots again Split into two inventories: one for equipment, one for storage (rather than first 4 slots being only for equipment and using clientside loot panel to pretend they are different) Create a new menu option for "animal storage", keep examine as the equipment loot panel
11 Months Ago
Dracula outfit viewmodel
11 Months Ago
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11 Months Ago
DraculaMask fits over a bandana
11 Months Ago
frankenstein buffs, light vs heavy is more apparent increased base frankenstein health from 100 to 150
11 Months Ago
Tweaked entrance heightmap to fix odd foliage placement
11 Months Ago
missing file
11 Months Ago
progress
11 Months Ago
lr300 holdtype override updates
11 Months Ago
updates to push gesture asset and gestures animator
11 Months Ago
Dracula outfit lods
11 Months Ago
Merge from rail_network_link
11 Months Ago
GenerateRailLayout improvements CreateRailCostmap improvements
11 Months Ago
merge from main
11 Months Ago
merge from halloween2023
11 Months Ago
scoreboard fixes (again)
11 Months Ago
Removed redundant print statements
11 Months Ago
disabled wind on Dracula Cape
11 Months Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
11 Months Ago
Waistcoat fix for DraculaCape_Cinematic
11 Months Ago
Cherry picked #88828
11 Months Ago
Added shirt/vest to Dracula cape Improved cape setup
11 Months Ago
Reverted back to using line renderers for camera frustum.
11 Months Ago
merge from main
11 Months Ago
merge from wire_tool_reconnect
11 Months Ago
Updated Player Image and Name Position for First Wanted Poster Variation
11 Months Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
11 Months Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
11 Months Ago
merge from cinematic_tools_changes
11 Months Ago
Proto gen
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Update island prefab
11 Months Ago
Updated all triggers that needed the new Physics Debris layer. Required S2P on excavator and junkyard.
11 Months Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
11 Months Ago
Parent dropped items on trains. Even though item behaviour when entering or leaving a trigger isn't great, they get very confused about the kinematic movement without being parented.
11 Months Ago
Bar door tweaks
11 Months Ago
Dropped items now use Continuous Speculative collision all the time, the only usable mode for vehicle<->item interaction @ 16Hz. The mode can occasionally cause small dropped items to fall through terrain, so DroppedItem has a new terrain check that activates if required and puts them back on top (will not affect intentionally dropping items under terrain as admin).
11 Months Ago
Setup push gesture, assign to double door and adjust timings to match
11 Months Ago
Added HalloweenMummy cinematic textures/materials
11 Months Ago
Prevent wanted poster saving debugging screenshots in builds