113,420 Commits over 3,959 Days - 1.19cph!
Setup shovel for all weapon racks.
Setup metal detector for frontier DLC single item wall racks
Added option to have map button as toggle instead of hold
Block equipping a backpack inside a safezone when the backpack you are wearing has items inside it
This prevents the backpack being accidently dropped inside a safezone when equipping an empty one
Allow backpacks to be stolen by other players inside safezone (default behavior of dropped items)
Should be safe because backpacks also stay on corpses when you die inside a safezone (please don't die above one)
merge from door_deployment_rotation
Setup MD for regular wall and floor standing racks.
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cny spear admire animation update
Set world model object active again.
Remove incorrect weapon rack config for now.
Setup Frontier Hatchet Basic Viewmodel Prefab
Added alpha transitions. They are weirdly broken
Frontier Hatchet Folder Setup
Imported Frontier Hatchet Viewmodel, Materials and Textures
Adding views for Hazmats, Packs and Building Skins
Merge "fixed" large backpack wearable
Updated largeBackpack.wearable
Fix crafted backpack replacing equipped backpack / going into backpack slot
Fixed bug preventing no listings from appearing during fill
Disabled pooling temporarily
merge from fishing_ramp_fix
Fixed no listings not showing. Removed redundant toast.
Redesign header prefab and adding page graphics
Added no listings message to vendors if they don't have any stock.
Set the default font asset in TMP
Adding media and content to building skin pages
Update a debug test command
Fixed bug preventing single vending machine markers from being pressed.
Detector source prefabl cleanup
merge from reduce_held_entity_item_counts
Reverted ALT+F4 interception displaying safe zone warning
Attempt at fixing exception reported by sentry related to UI/AlphaClear shader
Store Prefabs and some Building Skin views
merge from save246 - Staging wipe
exported CNY spear admire animation
merge from metal_detector
merge from death_marker_compass
merge from plant_ripe_stage
merge from fix_repair_bench_sfx_2
merge from fix_item_equip_swap_slots
Fix ragdoll compile when neither SERVER nor CLIENT are defined (build server needs it)