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106,456 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Prototype Hatchet Prototype Pickaxe
1 Year Ago
Setup Varying Shotgun World Models to change depending on stack size Renamed Shotgun World Model Variations to match naming conventions
1 Year Ago
Concrete pickaxe
1 Year Ago
Concrete hatchet setup
1 Year Ago
Added and Setup Spanner Props Prefab
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
frontier skin models / gibs / colliders and texture atlases
1 Year Ago
merge from main
1 Year Ago
merge from weapon_racks
1 Year Ago
Run protbuf gen (forgot to do it after merging racks to aux) to fix weapon racks.
1 Year Ago
Fixed thatched wall by roof side Z-fighting when placed side by side
1 Year Ago
softened side conditional colliders of brick roof to avoid block
1 Year Ago
Pumpjack changes
1 Year Ago
Fix for rotation indicator display
1 Year Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
1 Year Ago
merge from /col
1 Year Ago
Collision tweaks
1 Year Ago
Fix out of range NRE
1 Year Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
1 Year Ago
Fixed backpack notifies not working after 85060
1 Year Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Try ComputeBuffer.SetData() instead of ComputeBuffer.BeginWrite() when expanding the compute buffer
1 Year Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
1 Year Ago
Merge TugboatJuly -> Main
1 Year Ago
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
1 Year Ago
Functional ground effect
1 Year Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix MaterialPropertyBlocks not having new ComputeBuffers assigned when the ComputeBuffer is "resized"
1 Year Ago
Merge Main -> TugboatJuly
1 Year Ago
Shockwave + ground effect tests
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
More cleanup & hopefully fixes
1 Year Ago
Explosion iterations
1 Year Ago
Added screwdrivers
1 Year Ago
fixed missing base color in a couple of materials
1 Year Ago
Added missing ambient light to festive garland window
1 Year Ago
fix for ramp/steps blocker
1 Year Ago
Explosion tonemapping iterations
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
merge from main
1 Year Ago
merge from safezone_viewmodel_fix
1 Year Ago
merge from skull_trophy_fix
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
Explosion files & research backup.
1 Year Ago
Update global_networked_bases/2021