106,559 Commits over 3,836 Days - 1.16cph!
Fixed LODComponent.ToggleDynamic issues
Converted worldToLocal -> localToWorld
Cherry picked
83921 => Fixed running out of samplers in Rust/Standard shader
Tweaked player_preview shadow bias values
Fixed running out of samplers (16) when maxing out features and textures in Rust/Standard shader
Correctly mark all LODComponent as dynamic on parented entities
Cherry picked
83914 => Fixed shadow shader issue
Fixed above ground pool broken shader
With matricies but still the same broken positions!
Reapply missing animator changes for torch extinguish/ignite animations
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
Fixed shader shadow issue
merge from /media_projects/2023_06/
server + client compile fix
Cine diversuit mesh compression fix
Fix helmet fix applied in
83901 not working on second helmet variant
Merge from media_projects/2023_06
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc)
-1 = Normal gameplay
0 = Bottom of the ocean
1 = Surface conditions
Updated view model renderers again
Fixed rain rendering underwater.
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container
Media base from ferryterminal_media
Got it "working" again
Job system runs on main thread til we figure out NativeList
Fix building blocks & prefabs not registering
Warmup prefabs in the editor manually based on network updates
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles
Had to just disable the head mesh due to skinning differences compared to the original hazmat
merge from modding_prefabs
merge from egg_suit_lod_fix
merge from nvg_canvas_scale_fix
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work