reporust_rebootcancel

136,706 Commits over 4,324 Days - 1.32cph!

10 Months Ago
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10 Months Ago
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10 Months Ago
Input fields character limit tweaks for player report, bug report and crafting ui
10 Months Ago
Fix compile error
10 Months Ago
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
10 Months Ago
merge from neonsigns_newinputs
10 Months Ago
When frames have the same power amount, the last updated frame takes priority
10 Months Ago
Improve handling of null meshes in RustRenderer auto conversion
10 Months Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
10 Months Ago
Grow block allocations exponentially because linearily wastes more buffer space.
10 Months Ago
Implement ArrayEx.RemoveAt* utility functions
10 Months Ago
merge from main
10 Months Ago
Added first iteration of wood materials for the wallpapers, and updated some others
10 Months Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
10 Months Ago
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10 Months Ago
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10 Months Ago
arrow ammo bucket blockout
10 Months Ago
Fixed incorrect prefab setup in schizo trees
10 Months Ago
Issue with schizolobium FBX names
10 Months Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
10 Months Ago
merge from main
10 Months Ago
merge from jungle_update_improvements
10 Months Ago
Submitting zigg scene
10 Months Ago
Updated schizolobium colliders
10 Months Ago
Replaced mirrored corner piece after merge from main
10 Months Ago
merge from main 121401 to jungle update improvements
10 Months Ago
merge from main
10 Months Ago
10 Months Ago
outboard motor blockout update
10 Months Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
10 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
10 Months Ago
Floating cities greybox progress
10 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
10 Months Ago
merge from ballista_disablelegs_fix
10 Months Ago
Inventory, Limited & General Skins icon bluring
10 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter
10 Months Ago
Purchased overlay modal
10 Months Ago
Fixed doorway wallpaper conditional model issues
10 Months Ago
- Render all instanceable submeshes instead of rejecting the whole mesh - Use real LOD thresholds instead of 5 meter increments
10 Months Ago
- Disable LOD fading to be reintroduced when LOD switching is stable - Pass final Mesh instead of MeshFilter to instancing system to allow assets based on MeshLOD to work properly - Restructure RustRenderer for more robust automatic conversion - Fix invisible LODs by merging duplicate entries referring to the same Mesh
10 Months Ago
merge from main
10 Months Ago
Fixed issues with default wallpaper materials, cleaned up icons folder
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Added floor materials, cleaned up wallpaper folder, removed test materials, naming convention consistency pass
10 Months Ago
merge from modding_prefabs_May
10 Months Ago
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10 Months Ago
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