reporust_rebootcancel

113,606 Commits over 3,959 Days - 1.20cph!

1 Year Ago
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1 Year Ago
small attack heli reload sound tweaks
1 Year Ago
Orchid material wind changes
1 Year Ago
merge from main
1 Year Ago
updated ak entity, selected bone masks for w_ak anims
1 Year Ago
Orchid / all variants / prefabs / textures and billboards
1 Year Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
1 Year Ago
fixed scenes where forkilift material had overrides
1 Year Ago
forklift textures polish removed old material variations
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from cake10_update
1 Year Ago
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1 Year Ago
Reduced variants on Cliff, Foliage and Decal shaders
1 Year Ago
Halved variants in Rust/Standard Blend Layer shader pair
1 Year Ago
Hack to get new materials (and unity's default material) to use our default shader "Rust/Standard"
1 Year Ago
Halved variants in Rust/Standard Wind shader pair
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge main -> CorpseRagdollParentingFix
1 Year Ago
merge from CorpseRagdollParentingFix/LessSinkableBoats
1 Year Ago
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1 Year Ago
Improvements
1 Year Ago
Improved server-side ragdoll buoyancy. No longer floats mostly under the water, butt-upward, like the client-side ragdolls do
1 Year Ago
merge from BuoyancyPerf
1 Year Ago
merge from RagdollInfoConvar
1 Year Ago
merge from team_marker_reconnect_fix
1 Year Ago
merge from main
1 Year Ago
re-textured forklift
1 Year Ago
Only do the early EnsurePointsInitialized call if loading from save
1 Year Ago
Although the previous commit fixed a big problem, it was rather slow (MultiplyPoint3x4 is MUCH faster than transform.position). Since we're trying to improve performance here rather than make it worse, let's go back to the old system, but make PlayerCorpse manually call EnsurePointsInitialized early, which gets the data before physics have a chance to go crazy and end up with us caching very weird limb positions (happens sometimes on loading existing ragdolls from a save)
1 Year Ago
The cached rootToPoint stuff doesn't work correctly with ragdolls since the limbs can move relative to the root bone. I've now set ragdolls (both client-side and server-side) to not use the cached data.
1 Year Ago
Save time reparenting Buoyancy points - just use InverseTransformPoint
1 Year Ago
Buoyancy code now works in harmony with the new server-side ragdolls, and they go kinematic instead of attempting to sleep when the buoyancy code wants to sleep them (when being set to sleep, they kept waking up)
1 Year Ago
Eliminate BuoyancyFixedUpdate calls if there's nobody around
1 Year Ago
Very minor edit
1 Year Ago
Fix player markers staying visible after disabling togglespectateteaminfo
1 Year Ago
Added corpseinfo convar to get info on the amount and status of player corpses
1 Year Ago
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1 Year Ago
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1 Year Ago
Changed all materials using Standard to Rust/Standard and nuked overrides (saved 100MB, for some reason)
1 Year Ago
Merge from main
1 Year Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
1 Year Ago
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
1 Year Ago
merge from team_marker_reconnect_fix
1 Year Ago
merge from rust10_drop_fix
1 Year Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
1 Year Ago
Possible fix for legacy furnace not dropping
1 Year Ago
merge from BuoyancyHotfix