reporust_rebootcancel

137,788 Commits over 4,352 Days - 1.32cph!

10 Months Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
10 Months Ago
fixed missing material reference on gibs on jungle floor prefab
10 Months Ago
Merge from naval update
10 Months Ago
Merge from main to naval update
10 Months Ago
Deleted obsolete metas. Submitting continued work to floating walkways.
10 Months Ago
Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
10 Months Ago
Removed driftwood from buildable caves as it interferes with small deployables
10 Months Ago
missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
10 Months Ago
split the frontier floor planks as detail to allow hiding when wallpaper
10 Months Ago
merge from cooling_towers_volumes_fix
10 Months Ago
powerplant S2P
10 Months Ago
disabled spatially aware feature on powerplant cooling towers prefabs
10 Months Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
10 Months Ago
Testing a new invite flow for team members from the team dock
10 Months Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
10 Months Ago
Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour) Shows the disarm warning and timer on the client TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
10 Months Ago
▆▄▄█▉▊█▋ ▉▇▆▇▊▊▌ ▋▌▅ ▅▋▉▌▇▉
10 Months Ago
Spoiled produce icon
10 Months Ago
Minor changes
10 Months Ago
Wrapped a potential NRE in BowWeapon Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
10 Months Ago
Unsaved
10 Months Ago
Category buttons now ask the server browser to requery
10 Months Ago
Store cart flow
10 Months Ago
█▌▇▄▉▄█▆ ▅▇▅▌▅
10 Months Ago
█▆▍▊▊▆▉▆ ▍▉▊
10 Months Ago
Main menu quit modal
10 Months Ago
▇▄▅▋▌▋▋
10 Months Ago
Super basic flex scroll view implementation
10 Months Ago
▊█▌▌▌▍ ▋▋▇▋▅▄ ▌▅▊█▌▄█
10 Months Ago
▄▍▇▋▉ ▉▉▆▋▍█ ▅ ▇▉▅▇▋▍▆▋▇
10 Months Ago
Store cart progress, tweaks
10 Months Ago
▍▇▍▇▊▋
10 Months Ago
Store cart baseline
10 Months Ago
main -> new_menu
10 Months Ago
syncvar_fixes -> main
10 Months Ago
Bootstrap font settings
10 Months Ago
Removed HDR to RustIcon color picker
10 Months Ago
Store overlay pages, font settings
10 Months Ago
In memory true again
10 Months Ago
Ensure resolver is disposed of properly after use
10 Months Ago
Throw build failed exception if sync var weaving fails Only create symbol reader provider if symbols
10 Months Ago
Disabled HDR on TMP text vertex color field for my sanity, it breaks the color picker
10 Months Ago
Only enable in memory reading for editor, build should be fine since its sequenced
10 Months Ago
▇█▋▋▄▉ ▉▍▅▋▌▆▊
10 Months Ago
▌▉▊▄▋▍▆█
10 Months Ago
▇▆▍▌▆▄▋▍
10 Months Ago
▆▄▅▄█▉▍ ▍▅ ▌▍▄ ▅▄▌█▄▋▅█▇
10 Months Ago
▊▊▊▍▆▅▋█
10 Months Ago
merge from wallpaper_nre_fix
10 Months Ago
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block