reporust_rebootcancel

136,639 Commits over 4,324 Days - 1.32cph!

10 Months Ago
Merge from main
10 Months Ago
Merge from pickup_volume
10 Months Ago
Added scene handles for editing pickup volume bounds Adjusted pickup volumes to better fit the shelves
10 Months Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
10 Months Ago
Fixed billboard rotation issues on schizolobium
10 Months Ago
Updated schizo sapling billboards
10 Months Ago
More texture work on schizolobium sapling
10 Months Ago
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10 Months Ago
Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
10 Months Ago
Usability fixes, rpc checks.
10 Months Ago
Players no longer spawn in jungle biome
10 Months Ago
Better weaver symbol logic (to prepare for being built) Downgraded code analysis to 3.8 so it doesnt explode hot reload
10 Months Ago
Additional checks
10 Months Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
10 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
10 Months Ago
outboard blockout
10 Months Ago
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10 Months Ago
Updated schizo tree COLs. Added first pass schizo sapling.
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Manual Anchor blockout and initial prefab setup
10 Months Ago
General Item Overlay design
10 Months Ago
RPC fix
10 Months Ago
minor changes to sails
10 Months Ago
Schizolobium second pass + feedback
10 Months Ago
Tightened up zigg collision
10 Months Ago
Merge from pickup_volume
10 Months Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
10 Months Ago
merge from main
10 Months Ago
Steering Wheel Tier 2 Blockout placeholder
10 Months Ago
Female lods Male lod improvements
10 Months Ago
Functionality and code gen
10 Months Ago
merge from io_consistency
10 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
10 Months Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
10 Months Ago
merge from trianglehatch_deploy_fix
10 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
10 Months Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
10 Months Ago
merge from swapseat_binds
10 Months Ago
merge from main
10 Months Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
10 Months Ago
merge from vehicle_trigger_damage_fixes
10 Months Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
10 Months Ago
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10 Months Ago
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10 Months Ago
Bootstrap page, Loading Screen design
10 Months Ago
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