113,606 Commits over 3,959 Days - 1.20cph!
Removed any orphaned tutorial videos/images after latest changes
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help
It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
Reduce RAGDOLL_PUSH_FORCE slightly to be safe
- Don't use 'vis' for pushing server-side ragdolls, we already have a ragdoll list
- Push rigidbodies that are closer to the bullet hit point more than ones that are further away
Added groundwork to limit how many shelters a person can have
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
Activate inactive SS ragdolls when shot
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Stripped more variants on Cliff and Decal sets
Shelter ~
Made it easier to place
Fixed grass displacement not working on some terrains
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
Fixed macOS terrain texture error on potato quality
updated mural texture
trees prefab
tweaks to terrain trigger volumes
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vm_boneknife & stake throw release fix
merge from io_budget_health
merge from skinning_knife_fix
merge from RagdollEyeClipFix
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
Fix leaking entity list in UpdateNearbyTurrets
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
Use PositionTickFixedTime for TimeExplosive position sync
Merge main -> GrenadeThrowFix
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Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
Make the item description scrollable if it's too long for the text box
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses
eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
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Added a tooltip to the hostile countdown in the inventory to explain what that it is
Switched hostile countdown text to RustText for better visual quality
Fixed ragdoll eye postion
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
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Include additional performance info about GPUs
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