reporust_rebootcancel

106,559 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState Fixed prefabs that are no longer SingletonComponents
1 Year Ago
merge from save239
1 Year Ago
network++
1 Year Ago
merge from diversuit
1 Year Ago
merge from water5_final
1 Year Ago
Clean up `InstancedMeshConverter` and register `InstancedPrefabConfig` out of `PrefabPreProcess` as well
1 Year Ago
Implemented skeleton of a job based frustum culling & lod culling system
1 Year Ago
Properly extract building grades & conditional models via PrefabPreProcess into code based configs
1 Year Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
1 Year Ago
tugboat sounds (WIP but mostly there)
1 Year Ago
Fixed ServerProjectile NRE when hitting water
1 Year Ago
Update all building block prefabs with InstancedMeshFilter
1 Year Ago
Fixed subsurface falloff gradiation between beaufort states
1 Year Ago
Water & beaufort parameters. (Waves unchanged)
1 Year Ago
Merge from save239
1 Year Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
1 Year Ago
Tool to auto convert all building blocks with one button click (and 30 minutes of waiting as unity saves them one by one)
1 Year Ago
Projectile fixes (things I broke in 83834)
1 Year Ago
Update editor tool to convert prefabs to InstancedMeshFilter
1 Year Ago
Tugboat control panel LODs and sonar emissive
1 Year Ago
Beginning of massive refactor to support all entities & all types of world prefabs
1 Year Ago
Ocean refraction tweaks +caustics adjustments to match.
1 Year Ago
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
1 Year Ago
code cleanup
1 Year Ago
underwater.prefab iteration & fixed time scaling issue
1 Year Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
1 Year Ago
add randomization to diver suit
1 Year Ago
Cherry picked 83847 => Fixed Lake and Swamp shading and refraction
1 Year Ago
Fixed Lake and Swamp shading and refraction
1 Year Ago
Bone retargeted breathing FX out of the back area when underwater
1 Year Ago
merge from save239
1 Year Ago
diversuit -> save239
1 Year Ago
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1 Year Ago
Cherry picked 83841 => Fixed water mask
1 Year Ago
Fixed water mask
1 Year Ago
Added and Setup Smoke Detector Prefabs
1 Year Ago
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
1 Year Ago
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
1 Year Ago
Cherry picked 83836 => Shader compile error fix
1 Year Ago
Shader compile error fix (related to 83832)
1 Year Ago
Fixed GamePhysics queries not handling WaterCollision triggers
1 Year Ago
Fixed several underwater projectile issues (speargun)
1 Year Ago
Cherry picked: 83782 Fixed bug breaking cloth fuzz and parallax mapping 83793 Additional fix for bug fuzz and parallax 83830 Fixed spray can free paint decals 83831 Fixed decal layer masking to always default layer1 for default/legacy shaders 83832 Fixed Rustige eggs shader issues
1 Year Ago
Fixed Rustige eggs shader issues
1 Year Ago
Fixed decal layer masking to always default layer1 for default/legacy shaders
1 Year Ago
Fixed spray can free paint decals
1 Year Ago
wip and some debug
1 Year Ago
show correct skin on placement ghost model
1 Year Ago
merge from weapon racks main
1 Year Ago
merge from mfm