106,559 Commits over 3,836 Days - 1.16cph!
Rewrote the code that determines what conditional model(s) to show based on grade, skin & modelState
Fixed prefabs that are no longer SingletonComponents
Clean up `InstancedMeshConverter` and register `InstancedPrefabConfig` out of `PrefabPreProcess` as well
Implemented skeleton of a job based frustum culling & lod culling system
Properly extract building grades & conditional models via PrefabPreProcess into code based configs
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
tugboat sounds (WIP but mostly there)
Fixed ServerProjectile NRE when hitting water
Update all building block prefabs with InstancedMeshFilter
Fixed subsurface falloff gradiation between beaufort states
Water & beaufort parameters. (Waves unchanged)
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
Tool to auto convert all building blocks with one button click (and 30 minutes of waiting as unity saves them one by one)
Projectile fixes (things I broke in 83834)
Update editor tool to convert prefabs to InstancedMeshFilter
Tugboat control panel LODs and sonar emissive
Beginning of massive refactor to support all entities & all types of world prefabs
Ocean refraction tweaks +caustics adjustments to match.
Slight caustics speed/depth/scale/brightness tweaks, because they were barely noticable.
underwater.prefab iteration & fixed time scaling issue
Update FP.BurstCloth (stiffness and other fixes)
Crank up stiffness on diver ak to fix clipping
add randomization to diver suit
Cherry picked
83847 => Fixed Lake and Swamp shading and refraction
Fixed Lake and Swamp shading and refraction
Bone retargeted breathing FX out of the back area when underwater
Cherry picked
83841 => Fixed water mask
Added and Setup Smoke Detector Prefabs
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
Cherry picked
83836 => Shader compile error fix
Shader compile error fix (related to 83832)
Fixed GamePhysics queries not handling WaterCollision triggers
Fixed several underwater projectile issues (speargun)
Cherry picked:
83782 Fixed bug breaking cloth fuzz and parallax mapping
83793 Additional fix for bug fuzz and parallax
83830 Fixed spray can free paint decals
83831 Fixed decal layer masking to always default layer1 for default/legacy shaders
83832 Fixed Rustige eggs shader issues
Fixed Rustige eggs shader issues
Fixed decal layer masking to always default layer1 for default/legacy shaders
Fixed spray can free paint decals
show correct skin on placement ghost model
merge from weapon racks main