113,609 Commits over 3,959 Days - 1.20cph!
Use world space for the bone copy again, it seems okay now
Add some MainMenuSystem profiling
Fix new issue with client-side ragdolls
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
merge from gingerbread_toggle
Set gingerbread grade skin id to 2 (a skin that doesn't exist)
Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
SkinDefault subsurface profile tweaks
merge from modelviewerfixes
Disable ginger bread skin for now - will be reenabled for Xmas
warning stickers deferred decals
added decals to some barrels
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
Prevent rendering if there are no passes created
Invoke hiresscreenshot per pass
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fix m4 shotgun playing wrong sounds with muzzle break attached
m4 shotgun dryfire sound
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FrankensteinMask
Model and material setup
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Some refactor and a bunch of distance check replacements.
test bday cake scene branch
Show `...` (animated) while waiting for ping from server instead of `?`
refreshed barrel art
updated prefabs
merge from 2009 birthday commit
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Distance check optimisation
Fixed spraycan reskin not working on some older large box skins until the player reconnects
Rename property to PreventDuplicatesInQueue, false by default
Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
Added a new AllowDuplicatesInQueue property for IOEntities
Prevent AutoTurrets from being added to the queue more than once
Fixed double ParentChanging call
Fixed ragdoll parenting when a new clients enters network range