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106,577 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Additional fix for bug fuzz and parallax
1 Year Ago
Merge Main -> Tugboat
1 Year Ago
Hooked up the new forward throttle effect on Rowboat as well
1 Year Ago
Made RHIB a little better at turning
1 Year Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
1 Year Ago
Set up the new RHIB forward travel splash effect
1 Year Ago
Merge Tugboat -> save239
1 Year Ago
Adjusted tugboat front position
1 Year Ago
Added support for forward travel FX to add MotorRowboat subclasses, instead of just Tugboat. RHIB is going to have a forward travel effect as well.
1 Year Ago
Moved Tugboat visual components to the World layer. Apparently this will make cubemaps work correctly
1 Year Ago
Tugboat LODs Tugboat door LODs
1 Year Ago
Fixed bug breaking cloth fuzz and parallax mapping
1 Year Ago
color tweaks/brightness tweaks
1 Year Ago
Compile fix
1 Year Ago
ferry terminal S2P
1 Year Ago
updated terrain heightmap and made road topo and blendmap a bit farther
1 Year Ago
updated materials for decals
1 Year Ago
Add InstancedRenderScheduler & InstancedEntityScheduler prefabs to bundles/prefabs/world so they always spawn
1 Year Ago
Diver pickaxe chain mat tweaks
1 Year Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
1 Year Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
1 Year Ago
Fixed some shaders not receiving deferred decals
1 Year Ago
Update FP.BurstCloth to latest, tweak cloth mats
1 Year Ago
1 Year Ago
merge from save239
1 Year Ago
merge from experimental
1 Year Ago
Fixed projectile water penetration on ocean
1 Year Ago
tweaked vertex colors - terminal building
1 Year Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
1 Year Ago
manifest rebuild
1 Year Ago
Merge Tugboat -> save239
1 Year Ago
Merge PhysicsLayerRevamp -> save239
1 Year Ago
merge from diversuit
1 Year Ago
merge from ferry_terminal
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
Merge PhysicsLayerRevamp -> Main
1 Year Ago
prepared all diver ak prefabs
1 Year Ago
ferry terminal S2P
1 Year Ago
fixing blocker in trailer
1 Year Ago
full manfiest rebuild
1 Year Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
1 Year Ago
Merge from water5_final
1 Year Ago
Merge from water5_final
1 Year Ago
Merge from water5_final/shader-merge
1 Year Ago
Post-merge fixes
1 Year Ago
Cherry picked 83639, 83648, 83697, 83712
1 Year Ago
Changeset merge from shader-improvements
1 Year Ago
added tanks variants 2 and 3 to diver hazmat prefab
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)