reporust_rebootcancel

128,521 Commits over 4,201 Days - 1.27cph!

9 Months Ago
Clean: removing no longer needed method - Was previously part of ClientDemoPlayer Tests: builds in editor in SERVER mode
9 Months Ago
Bugfix: ServerDemoPlayer - handle player rotation properly Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
9 Months Ago
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9 Months Ago
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9 Months Ago
merge from lumberjackhoodieskinfix
9 Months Ago
Fix mipmaps settings, re-exported defaults
9 Months Ago
Fixed scattershot worldmodel offset model
9 Months Ago
wood armour plate world model + lods materials and textures
9 Months Ago
Remove skin weights option, force to 4 bones.
9 Months Ago
Tweaked static ballista culling distance
9 Months Ago
merge from primitive -> primitive_gm
9 Months Ago
Fixed catapult showing the scattershot loaded by default
9 Months Ago
Reapplying 109698
9 Months Ago
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9 Months Ago
Fix incorrect convar name for presets causing initial display error
9 Months Ago
Merge from main
9 Months Ago
Merge from fm1, restoring UI functionality after merge from main
9 Months Ago
Restore UI
9 Months Ago
Lead plate radiation protection
9 Months Ago
merge from main
9 Months Ago
art check on frontier and adobe gate/walls prefabs - updated gibs, and renderer lods scripts, layers
9 Months Ago
wip merge from main fixes
9 Months Ago
Tweak page header
9 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
9 Months Ago
merge from primitive
9 Months Ago
merge + store tweaks
9 Months Ago
snake animations and rig exported
9 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
9 Months Ago
merge from prim
9 Months Ago
Horse anim tweak
9 Months Ago
Restored crafting costs in crafting menu
9 Months Ago
Added Medieval pack steam item
9 Months Ago
Tweaked piercer bolt damage
9 Months Ago
Armour plate insert world model setup
9 Months Ago
Disable gizmo on piercer projectile in time for the playtest
9 Months Ago
Removed tugboat mentions in siege tower construction components
9 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
9 Months Ago
merge from main
9 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
9 Months Ago
Fixed catapult ammo models being set active every loads
9 Months Ago
Merge from mfm1
9 Months Ago
Ballista compile fix
9 Months Ago
Fix UI after merge
9 Months Ago
Subtract 109030
9 Months Ago
final prefabs
9 Months Ago
cleanup folder
9 Months Ago
removed unused mat impostor assets billboards setup
9 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
9 Months Ago
Fix test item after merge
9 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box