reporust_rebootcancel

122,296 Commits over 4,048 Days - 1.26cph!

11 Months Ago
Ready to go
11 Months Ago
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11 Months Ago
Merged Jarryd's TerrainHeightSet changes
11 Months Ago
Removed terrain filters from cliff prefabs
11 Months Ago
Cherrypicked server override fix
11 Months Ago
Cherrypicked VehicleChassis Workaround
11 Months Ago
Cherrypicked event compile fix
11 Months Ago
Fixed codegen errors
11 Months Ago
Fix preload setting not being preserved after unity 2022
11 Months Ago
Start over on a new branch since we need to keep the original preload settings - cherrypick 99453 (music clips = compressed in memory + preload off)
11 Months Ago
Merge Main -> Travelling Vendor
11 Months Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases
11 Months Ago
Hill cliffs test
11 Months Ago
Fixed wire isolation resetting itself when looking away
11 Months Ago
handcuffs worldmodel - added static mesh version - added worldmodel prefab - added icon - all hooked up
11 Months Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
11 Months Ago
a start on set dressing the storage warehouse.
11 Months Ago
Adjusted wheel collider values. Appears to be more stable overall
11 Months Ago
Added cuffs specific wounded anim, hooked up in override controller
11 Months Ago
Dont force network update every fixed update. Seems to provide better results at first glance
11 Months Ago
Merge from force_mount
11 Months Ago
Client now eliminates unsuitable mountables for force mount radial menu show check.
11 Months Ago
Merge from main
11 Months Ago
Distance & LOS checks
11 Months Ago
handcuffs 3p animations updated
11 Months Ago
▌▆█ ▉▉▅▅▍█▄▊ ▊▋▄ ▌▄▇▍▆█▄ ▌▍▄▍ ▍▌▌▍▉▍▋█ ▊▉ ▇▌ ▉▄▍▉ █▌▉ ▆▇▋▊▄▇▅▅▍▄▉ ▄▆█▊▊▆▆▍▌▅▍▆▄▉ █▅▋▌▆▍▉▍ █▋▉▅▅▋▊ █▋▋▇▄ █▄█▌█ ▋▆ ▉▍▇▇ ▅▊▄ ▉▅▇▇▊▅▄▄ ▌▊▄█ ▄ ▉▆██▅▌▄▄█▊ ▌█▉ ▊▄▍▄ ███▅▆█ (▄█▅▅▄█▆▌ ▌▍▊▋▆▉ ▍▅▆▊▄ ▅██ ▌▅█▍▄ ▋▆▊▄▍ ▆▌▇ ▄▄▊▄▊ ▆▌▄?)
11 Months Ago
Prioritise potential mount targets by distancer
11 Months Ago
Redirect mount requests to any vehicle-parent when force mounting a player. Horse mount logic for restrained players to match vehicles (passenger only, never driver)
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed RF receiver gibs scale
11 Months Ago
merge from searchlight_fixes2
11 Months Ago
Fixed vending machine screens not showing anything
11 Months Ago
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11 Months Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
11 Months Ago
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11 Months Ago
More wip
11 Months Ago
Fixed missing override on server build
11 Months Ago
merge from main
11 Months Ago
Fixed some IO prefabs missing their main power slot input
11 Months Ago
Only check the IO prefabs that need a main power slot
11 Months Ago
Codegen VehicleChassisVisuals work around
11 Months Ago
Initial work on force mounting restrained players
11 Months Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
11 Months Ago
Added an editor test checking that all player IO prefabs have a main power slot input
11 Months Ago
Merge Travelling Vendor + Dynamic Pricing -> Aux2
11 Months Ago
Lowered centre of mass
11 Months Ago
merge fixes
11 Months Ago
Merge main -> Bikes
11 Months Ago
Manifest update and minor test map corrupted reference fix