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131,472 Commits over 4,262 Days - 1.29cph!

21 Days Ago
Removed save file name from Craggy's GameSetup
21 Days Ago
Developer tool nav bar buttons
21 Days Ago
Client compile fix
21 Days Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
22 Days Ago
Command block tests
22 Days Ago
Added the old console to the new developer tool prefab for now
22 Days Ago
Added indirect instancing for the ballpit spheres
22 Days Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
22 Days Ago
Baseline, bootstrap spawns EngineUI2
22 Days Ago
Merging fpbuild related changes to main branch
22 Days Ago
Add a network graph
22 Days Ago
Setting up EngineUI2_DeveloperTools prefab
22 Days Ago
Implemented a simplified version of the ball pit physics in a test scene
22 Days Ago
Auto auth player on placing steering wheel
22 Days Ago
console tools
22 Days Ago
22 Days Ago
Burlap shirt repose/lods
22 Days Ago
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22 Days Ago
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22 Days Ago
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22 Days Ago
plastic please
22 Days Ago
Renamed the prefabs
22 Days Ago
easel lods
22 Days Ago
Fix for texture issue on 3p m15
22 Days Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
22 Days Ago
WIP code, parameters, setup
22 Days Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
22 Days Ago
Console Info Panel
22 Days Ago
Merge from parent
22 Days Ago
merge from automatedtesting
22 Days Ago
Merge from parent
22 Days Ago
Merge from parent
22 Days Ago
new console items ui
22 Days Ago
merge from SeparatePhysicsScenes
22 Days Ago
That's all folks
22 Days Ago
Almost done...
22 Days Ago
Even more...
22 Days Ago
More...
22 Days Ago
More...
22 Days Ago
Some more...
22 Days Ago
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22 Days Ago
merge from directional_foliage_displacement
22 Days Ago
merge from puzzle_reset_hotfix
22 Days Ago
merge from sort_fixes
22 Days Ago
merge from fix_terrain_nametags
22 Days Ago
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22 Days Ago
Fix displacement clamping
22 Days Ago
matrix optimized texture rez pass
22 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files