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129,984 Commits over 4,232 Days - 1.28cph!

28 Days Ago
Applied prefabs. Dummy coord fixes.
28 Days Ago
Re-route setting animator states to playable animation controller
28 Days Ago
scientist_boat_fixes_3 -> naval_update
28 Days Ago
Compile fix
28 Days Ago
scientist_boat_fixes_3 -> naval_update
28 Days Ago
Fix margin check in wander state
28 Days Ago
Support boat debug ddraw convars on server
28 Days Ago
PlayerBoat.CalculateHealth() now takes the value of each block's actual health, not their defined ContributingHealth
28 Days Ago
BoatBuildingBlock takes it's MaxHealth from the ContributingHealth, not the construction grade. Blocks now show correct initial health values in edit mode.
28 Days Ago
Disabled deep sea portals debug by default
28 Days Ago
Give a whole second before spawning scientists
28 Days Ago
merge from naval_update
28 Days Ago
merge from industrial_pipe_batching -> main
28 Days Ago
merge from npc_PlayerSyncCycle_optim
28 Days Ago
Disable cpu batching on industrial pipes since the pipes randomly had incorrect rotations and there is a non-neglibable VRAM cost to keeping a duplicate of every industrial pipe mesh, can explore later
28 Days Ago
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28 Days Ago
merge from main -> industrial_pipe_batching
28 Days Ago
merge from optimize_reduce_dynamic_occlusion -> main
28 Days Ago
merge from naval_update/deep_sea/billboards
28 Days Ago
Dont try and set navigator, we dont have one
28 Days Ago
Floor.triangle health 100->25 Floor health 200->50 hull square health 200->75 hull triangle health 100->25 wall.doorway health 200->50 wall.low.barrier health 100->25 wall.low.cannon health 100->25 wall.low health 100->25 wall.window 200->50 wall health 200->50
28 Days Ago
Compile fixes
28 Days Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
28 Days Ago
engine and storage audio files imported
28 Days Ago
PT boat engine sounds imported and implemented and storage imported
28 Days Ago
naval_update -> scientist_boat_fixes_3
28 Days Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
28 Days Ago
Mark ladder as static when parented to building block
28 Days Ago
bug fixes and seagulls added
28 Days Ago
Added billboards for the deep sea islands that can be seen from the mainland Fixed mainland portal position when in the deep sea
28 Days Ago
Material reduction and optimisation in some floating walkway kit pieces
28 Days Ago
Added repair bench to playground.player for easier skin testing
28 Days Ago
Candle Hat repose
28 Days Ago
- updated hazmat wm lods - added wm prefabs, meshes and updated item prefab for: - hide halterneck - hide skirt - hide vest - hide poncho - hide pants
28 Days Ago
merge from playable_fixes
28 Days Ago
Folder Renaming for flare refresh.
28 Days Ago
Disable terrain culling by default
28 Days Ago
Add `indirect_instancing.use_instance_mask` for in-build debugging purposes
28 Days Ago
- Fix inaccuracies in terrain culling raycast - Fix terrain culling issues around terrain holes - Add generic SIMD vector types `float8x3` and `int8x3` for terrain culling and future use - Make the first culling layer (LOD/Distance) respect the instance occupation mask - Add `terrain.debug` command to visualise how the culling system sees the terrain height map - Fine tune `tc_max_iterations` to 512
28 Days Ago
Burlap Headwrap repose
28 Days Ago
Set small ramp collider layer to Vehicle world, solves some clipping issues
28 Days Ago
hull_square and hull_triangle cleanup. Add profiling to CacheParts
28 Days Ago
PT Boat Fuelbox and mesh update
28 Days Ago
Instance bucket helmet from fbx
28 Days Ago
Bucket helmet repose
28 Days Ago
Applied ServerCull to all boat building blocks where required to strip a bunch of gameobjects server side
28 Days Ago
Boonie hat repose
28 Days Ago
Merge from parent
28 Days Ago
Remove unncessary vehicle seats/mount point spawning