reporust_rebootcancel

141,402 Commits over 4,383 Days - 1.34cph!

27 Days Ago
merge from playerrigupdate2
27 Days Ago
Merge: from serverprofiler_recordscope_pause Need it for experiments with profiling coroutines
27 Days Ago
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45. Start cleaning up and removing a lot of objects from the old prefab.
27 Days Ago
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
27 Days Ago
shorten io info text for scaling issues
27 Days Ago
Visibility on heavyplate jacket and pants
27 Days Ago
merge from waterwheel_headbob
27 Days Ago
fix error rendering reflection probe when vclouds were disabled
27 Days Ago
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
27 Days Ago
made ProceduralMapRoadSimple usabel
27 Days Ago
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it
27 Days Ago
kiosk shop sign lods and view distances/resolution for painting
27 Days Ago
Bugfix: prevent taking perfsnapshots if a recorder scope is currently active and vice versa - also fix recorder triggering NREs because it tries to run perfsnapshot code Tests: ran profiler scope spanning multiple frames. Checked output, it's not making sense, investigating deeper
27 Days Ago
Added support for variable frame rate shadows based on distance from the light to the camera
27 Days Ago
Merge: from main
27 Days Ago
Fixed offset on male socket of floor frame grill
27 Days Ago
Fixed server map not showing in connect modal
27 Days Ago
Fixed friend text size in session modal Cleaned up icon submeshes too
27 Days Ago
Copying something in the server admin player panel only copies the value
27 Days Ago
Codegen
27 Days Ago
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
27 Days Ago
Pooling support
27 Days Ago
Bowless Crossbow - weapon rack positions, icon
27 Days Ago
Adding bowless cross bow world model rig
27 Days Ago
Bowless Crossbow - updated worldmodel missing small parts
27 Days Ago
Bowless Crossbow - updated worldmodel
27 Days Ago
Shadow caching now works with spot lights
27 Days Ago
Delete test item
27 Days Ago
Make sure loadouts are refreshed when connecting to a new server New or removed loadouts also mark the window as dirty for all admins
27 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
27 Days Ago
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27 Days Ago
temp gibs
27 Days Ago
Add satellite specific explosion (temp)
27 Days Ago
Search bars only capture escape if they are selected and have content
27 Days Ago
Increase move/spin speeds
27 Days Ago
Add some very temporary VFX
27 Days Ago
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27 Days Ago
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27 Days Ago
Merge from main
27 Days Ago
Merge from main
27 Days Ago
New PipeMeshGroupManager, supports merging multiple IO pipes into a single mesh for better performance Uses the same underlying job system to generate the mesh, just at a bigger scale
27 Days Ago
Merge from terrain_renderer
27 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
27 Days Ago
Update PipeMesh job handling to use VertexBufferParams isntead of SetVertices/SetTriangles Saves 18kb of GC generation when creating a pipe mesh
27 Days Ago
Merge from main
27 Days Ago
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
27 Days Ago
Fix player footsteps playing when water wheel is moving too slowly for them to make sense Add additional water loop to match particle effects for water wheels being pushed by players while in water
27 Days Ago
First pass on admin vending machine support
27 Days Ago
Adjusted texture size of shop A sign so it doesn't get rejected on the server Fixed OwnerID of entities not being sent out to clients if the old OwnerId !=0 and the new id == 0 Fixed lock logic for signs
28 Days Ago
Fixed leftover faces from interior/exterior kiosk splits