reporust_rebootcancel

111,285 Commits over 3,928 Days - 1.18cph!

46 Days Ago
removed old dev dpvold prefab (unused)
46 Days Ago
jungle building skin - prefabs for each block, prefab assignment in building grade script, building grade added
46 Days Ago
Add ice shader GUI, many colour tints, fix normals, and smoothness, and improve parallax effect
47 Days Ago
subtracting 108209
47 Days Ago
Subtract 108215
47 Days Ago
Merge from main
47 Days Ago
Merge from main
47 Days Ago
Bday11 textures
47 Days Ago
Merge from shred_helicopters
47 Days Ago
Fixed tread animator changes affecting bradley
47 Days Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
47 Days Ago
Merge from cinematic_gestures
47 Days Ago
Merge from main
47 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
47 Days Ago
Parent merge
47 Days Ago
Codegen
47 Days Ago
Merge from main
47 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
47 Days Ago
Protobuf, codegen, manifest
47 Days Ago
Merge from ice_sculptures
47 Days Ago
Merge from scrap_exchange_dynamic_pricing
47 Days Ago
Merge from siege_weapons
47 Days Ago
BaseSculpture protobuf id 186 > 182
47 Days Ago
Merge from main
47 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
47 Days Ago
Merge from main
47 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
47 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
47 Days Ago
Merge from main
47 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
47 Days Ago
Merge from main
47 Days Ago
Include System reference, fixes compile error
47 Days Ago
Clean out old textures
47 Days Ago
Merge from main
47 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
47 Days Ago
more wip
47 Days Ago
Underwater visibility increase.
47 Days Ago
merge from queue_improvements
47 Days Ago
merge from analytics_rcon_improvements
47 Days Ago
Fix lock typo
47 Days Ago
Fix compile errors on client
47 Days Ago
merge from analytics_identity_mgmt
47 Days Ago
Dropped gun test Cleanup
47 Days Ago
Cleaned up old tests
47 Days Ago
Added unloadweapons command
47 Days Ago
First pass of gun tests: deploy, aim, reload, fire, examine
47 Days Ago
WIP
47 Days Ago
Fix anim montage generation not properly ignoring locomotion anims
47 Days Ago
SimpleBuildingBlock upgrading wip
47 Days Ago
Add debug commands for visualizing NPC acceleration, deceleration and gait