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8,731 Commits over 1,705 Days - 0.21cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
▅▅▉▊▄ ▋▉█▉.▌▆▌█▍▌ ▇▄▍ █▊▅▌_▍▋▆▌▍▅▋.▌▉▄█▊▍ █▅▅█▉ ▆▊▄▆▍▆ ▄▋▉▌▇█ ▄▆▆ ▇▆▋▇▅▌ █▋▊▆▆█▌ ▄█▆▌█▍▇█▌.
1 Year Ago
Introduced "Legacy Dismount" mode that uses the old dismount check code. This is only used on chair.invisible.static, and gets it working again. Everything else that needed it, I've already replaced.
1 Year Ago
Add a comment component to chair.inivisible.static, explaining its use
1 Year Ago
Restored chair.invisible.static (now intended only for use by modders)
1 Year Ago
Added IsMounted back to BaseMountable, just as an alias of AnyMounted
1 Year Ago
Activated the purpose of all this: Now letting ragdolls collide with vehicles.
1 Year Ago
Finished converting the roughly 6 billion harvestables that were using the ragdoll layer. "We do these things not because they are easy, but because we thought they'd probably be easy." - John F. Kennedy
1 Year Ago
New Harvestable layer. Switched growable/harvestable/collectable stuff and scripts to use it. Still WIP switching them all as there are many prefabs.
1 Year Ago
PropRenderer now using AI layer instead of Player_Model_Rendering
1 Year Ago
UIPlayerPreview - Use AI layer mask instead of the now-gone Player_Model_Rendering
1 Year Ago
Fixed rowboat dismount check errors
1 Year Ago
Made rowboat LOD culling less aggressive
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Don't show the Mount interaction at all if there are currently no valid dismount points
1 Year Ago
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1 Year Ago
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1 Year Ago
▄▆█'█ ▆▇▄▇▌ ▌▉▆▌▊█▍ ▆▆▄▉▍▇▌ ▆█ ▆ ▍▉█▋█▉ ▊▄ ▉▋▆▌▉▍▋▊ ▋▊ ▍▅▄ ▊▍▍▊▍▆▌ ▅▊▇▅'▍ ▍██▍▅ (█▍▊▌▅▊▋ ▇▋▅)
1 Year Ago
Fixed dismount flags not updating when killing player due to invalid dismount
1 Year Ago
S2P on monuments that changed in the merge - reinstate layer changes
1 Year Ago
Removed extras from test map
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
This one is MultipleLootWagons (still needs Alistair setup on the new wagons, but main work is done).
1 Year Ago
Consolidating my branches that are ready to merge after this update. This one is VehicleClipVehicle.
1 Year Ago
Merge ChairsInsideChairsMerge -> Main
1 Year Ago
Fixed swapseats no longer clearing occupied state on the previously occupied seat
1 Year Ago
Merge ChairsInsideChairs
1 Year Ago
Merge ChairsInsideChairs -> Main
1 Year Ago
Fixed TimeSince ToString not returning the correct value
1 Year Ago
Cherry-pick windmill collider fix
1 Year Ago
Fixed windmills having two copies of their collider, one on the wrong layer
1 Year Ago
Comment only, after doing some performance testing
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Instead of doing the Impostor camera culling layer switch in ImposterRenderer, turn Impostors on and off via PreProcess in the Imposter scripts instead
1 Year Ago
Fixed NRE errors in the Impostor system when SystemInfo.supportsInstancing is false
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Reverted XmasExitEntranceCombo refactor due to broken triggers
1 Year Ago
Ignore UNUSED B on the camera
1 Year Ago
S2P on all monuments that had impostor-layer trees and plants (it's a lot of them). We no longer use Impostor layer on anything. Renamed Impostor layer to UNUSED B.
1 Year Ago
Moved all tree and bush LODs that were on the Imposter layer to the Tree layer. We'll control the imposters via the Imposter script instead.
1 Year Ago
Removed importer layer from tool cupboard check mask
1 Year Ago
Switched layer from Imposter to World on EasyRoads3D prefab surfaces (T crossing, X crossing, roundabout)
1 Year Ago
Added missing imposter scripts and billboards for bush_willow_snow_small_a and bush_willow_snow_small_b
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Removed all usages of the Player Model Rendering layer. Renamed it to UNUSED A for now. Inventory player preview now hides way under the map instead of being on its own layer. By necessity it also now receives directional light from the sun along with its own local lights, but that may actually be an improvement. If we need to revert, the layer remains available for now.
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
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1 Year Ago
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