106,630 Commits over 3,836 Days - 1.16cph!
Make a png version of the colour lookup, solves the final pixel being read incorrectly
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
Prefab backup.
Streetlight detached prefab iteration.
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Started moving "Core/Foliage" to Rust Standard backend
Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
merge from steam_nickname_fix
merge from genetic_sell_clamp_2
Post std-backend "Core/Generic" tweaks + removed unnecessary passes
Reduced micro-occlusion range from 3% to 2% + pre-calc
Transmission nomenclature
merge from main -> keybind_system
fixed triangle foundation and floors stairs sockets being offset VS square blocks
added DeployableIgnore layer to SC skin stairs landings
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
merge from vending_debris_fix
merge from streamer_mode_skull
merge from autoset_testrun
test run of autoset on 64 weapons
Run Apply before Set to recreate any peg setup betfore we save it.
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs.
Increment loop count so the progress bar actually progresses....
creation gibs overrides and some adobe creation gibs polish
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
added specific destruct gibs for top tier foundation wall
Standardized rack setup across all racks.
merge from building skins 3
final pass on SC textures
Fix Z position when applying offset.
Merge from hackweek-chat-emoji
Pool video players as well as rendertextures, so each unique emoji only has one active video player active at any given time
Usernames with emoji strings in them will no longer trigger emoji's
Ragdoll settings change to match corpse
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing
Added player.list_cinematic_gestures convar
Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
Temporarily remove streamer mode references in problematic files
Fixed industriial filter dialog not correctly translating item category names
Reject JSON input if it contains an item that isn't found in the search field
Fixed skull trophies showing "unknown" instead of nothing when no skull is present
Animate belt renderer using material property blocks