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132,999 Commits over 4,293 Days - 1.29cph!

10 Months Ago
Added random rotation modifer to all bullet decals
10 Months Ago
Ensure all stab effects have rotation modifers on them
10 Months Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
10 Months Ago
Further refinements to slash effects
10 Months Ago
Update: Use NativeArray for TerrainTexturing.ShoreVector storage of distances and vectors - Had to add an editor-only safety check for WaterCamera for a super rare exception Tests: Played procgen and Craggy in editor. Forced a bunch of domain reloads to validate WaterCamera doesn't break anymore
10 Months Ago
updated topology masks for jungle ruins, s2p ruins
10 Months Ago
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10 Months Ago
Fixed metal ore scale issues
10 Months Ago
exported crocodile static and run death anims and updated intimidate attack anim
10 Months Ago
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10 Months Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
10 Months Ago
updated croc ragdoll prefab to look less goofy.
10 Months Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
10 Months Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
10 Months Ago
Added TAA support to cam physical
10 Months Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
10 Months Ago
merge from fogmachine_optim
10 Months Ago
merge from cwb_kettle_harvesting_tea
10 Months Ago
merge from recipelist_reorder
10 Months Ago
merge from Item_Descriptions_update
10 Months Ago
merge from consumable_gene_info
10 Months Ago
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10 Months Ago
Update: perf tests for WaterInfo/-s For 1k sample points - batch version is 4(no waves)/3(with waves) times faster than serial Tests: not applicable
10 Months Ago
Have croc exit dive if it happens to move out of the water
10 Months Ago
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10 Months Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
10 Months Ago
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10 Months Ago
Update: addding perf tests to GetWaterLevel/-s - Doesn't have cases that have water volumes, so slowest path not stressed in both cases On 1k locations batch version is 10x faster than serial(130micros vs 1.18ms) with no waves, with waves - 3x faster(3ms vs 9ms) Tests: not applicable
10 Months Ago
merge from main
10 Months Ago
Merge from main
10 Months Ago
Fix error because of OnValidate firing during gameplay
10 Months Ago
merge from crafting_update - (Molotov fireball has a sparking effect on players fix)
10 Months Ago
merge from graphics_settings_extra_tooltips
10 Months Ago
merge from crafting_slots_rolls
10 Months Ago
merge from beehive_hammer_pickup_hotfix
10 Months Ago
merge from bee_occasional_fire_fix (what a bug)
10 Months Ago
merge from bee_nuclei_grade_fix
10 Months Ago
merge from ragdoll_squeezing_fixes
10 Months Ago
merge from amd_dlss_crash
10 Months Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
10 Months Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
10 Months Ago
strangler fig color and transmission tweaks in situ
10 Months Ago
merge from alt_food_stacking_rule
10 Months Ago
merge from cookingworkbench_fix
10 Months Ago
merge from mixing_table_ui_fix
10 Months Ago
merge from harvesting_tea_fixes
10 Months Ago
merge from master_swarm_not_dying_fix
10 Months Ago
merge from checkeggdrop_nre
10 Months Ago
merge from explosiveammofix
10 Months Ago
merge from fix_start_looting_nre