reporust_rebootcancel

106,630 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Make a png version of the colour lookup, solves the final pixel being read incorrectly
1 Year Ago
Shipping container colour lookup now uses a texture sample on the COlour lookup asset (editor only, caches the colours for runtime)
1 Year Ago
Loading bays
1 Year Ago
Prefab backup. Streetlight detached prefab iteration.
1 Year Ago
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1 Year Ago
Started moving "Core/Foliage" to Rust Standard backend
1 Year Ago
Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
1 Year Ago
merge from main
1 Year Ago
merge from steam_nickname_fix
1 Year Ago
merge from genetic_sell_clamp_2
1 Year Ago
Post std-backend "Core/Generic" tweaks + removed unnecessary passes
1 Year Ago
Reduced micro-occlusion range from 3% to 2% + pre-calc
1 Year Ago
Transmission nomenclature
1 Year Ago
merge from main -> keybind_system
1 Year Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
1 Year Ago
added DeployableIgnore layer to SC skin stairs landings
1 Year Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
1 Year Ago
merge from main
1 Year Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
1 Year Ago
merge from vending_debris_fix
1 Year Ago
merge from streamer_mode_skull
1 Year Ago
merge from creation gibs
1 Year Ago
merge from autoset_testrun
1 Year Ago
test run of autoset on 64 weapons
1 Year Ago
Run Apply before Set to recreate any peg setup betfore we save it.
1 Year Ago
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs. Increment loop count so the progress bar actually progresses....
1 Year Ago
creation gibs overrides and some adobe creation gibs polish
1 Year Ago
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
1 Year Ago
added specific destruct gibs for top tier foundation wall
1 Year Ago
merge from autoset
1 Year Ago
Standardized rack setup across all racks.
1 Year Ago
merge from building skins 3
1 Year Ago
final pass on SC textures
1 Year Ago
Fix Z position when applying offset.
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Pool video players as well as rendertextures, so each unique emoji only has one active video player active at any given time
1 Year Ago
merge from weaponracks
1 Year Ago
merge from main
1 Year Ago
Unsaved
1 Year Ago
Usernames with emoji strings in them will no longer trigger emoji's
1 Year Ago
Ragdoll settings change to match corpse
1 Year Ago
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing Added player.list_cinematic_gestures convar Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Temporarily remove streamer mode references in problematic files
1 Year Ago
Fixed industriial filter dialog not correctly translating item category names
1 Year Ago
Reject JSON input if it contains an item that isn't found in the search field
1 Year Ago
Progress backup
1 Year Ago
Fixed skull trophies showing "unknown" instead of nothing when no skull is present
1 Year Ago
Animate belt renderer using material property blocks