reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Remapped prefabs
1 Year Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
1 Year Ago
Add "MonumentScene" tag to all real monuments
1 Year Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
1 Year Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
1 Year Ago
Slight cleanup of code
1 Year Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
1 Year Ago
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1 Year Ago
Disable Master build config for Mac
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from timeline_tools
1 Year Ago
merge from boogie_board_force_fix
1 Year Ago
merge from seismicsensor_reset_fix
1 Year Ago
merge from car_door_destroy_fixes
1 Year Ago
merge from HorseTerrainHoles
1 Year Ago
merge from bike
1 Year Ago
merge from fix_compressed_tags_official -> main
1 Year Ago
Put commas between each compressed tag to fix all issues parsing them
1 Year Ago
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1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
1 Year Ago
Merge main
1 Year Ago
merge from native_memory_stream -> main
1 Year Ago
Remove command used for testing
1 Year Ago
Merge from main -> native_memory_stream
1 Year Ago
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1 Year Ago
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1 Year Ago
Coastal rocks prefab tweaks
1 Year Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Setup Food Cache Colliders and LOD's
1 Year Ago
fix for 3p shaky legs when using grenade launcher
1 Year Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
Fix wolf class not being set to partial
1 Year Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
1 Year Ago
latest wolf run attack animation exported
1 Year Ago
Added Food Cache Folders, Textures and FBX
1 Year Ago
Added Boomerang blockout.
1 Year Ago
mrege from main
1 Year Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
1 Year Ago
named cameras individually
1 Year Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
1 Year Ago
configured ghostsheet with default length constraints
1 Year Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
1 Year Ago
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1 Year Ago
Coastal rocks normal map fixes
1 Year Ago
Coastal rocks / prefabs / LODs and colliders