106,690 Commits over 3,836 Days - 1.16cph!
Show rocket ammo type in the gunner's UI
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
Calculate the heli rocket hit pos a bit more accurately
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
Merge Main -> Attack Helicopter
Merge Main -> Experimental
Eliminate the 200ms tape recording playback delay entirely, for any recordings. Shorten the cassette-recorder-rewind sound instead, so that it ends marginally before the 3 second mark where recording starts, no longer contaminating the recording.
Merge Main -> Experimental
Handle cassette recorder recordings that are shorter than 200ms
Merge Main -> Experimental
Subtract 80755: "merge from shopfront_exploit_2". Fixes NRE in MoveToContainer
Removed ocean colliders. Fixed projectile bugs and various bugs created by removing ocean colliders.
nuclear missile silo sounds
nuclear missile silo ambience and reverb zones
scene2prefab
Portacabin roof tweaks
Radio tower progress
Scene2prefab
Small lighting prefab fix.
Warhead area lighting tweaks.
Warhead emissive wrap clamped against MIP bleed.
Tweak on warhead material emissive and AO params.
Texture size optimizations.
nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
Remaining lighting prefab tweaks from the list.
Adjusted LOD distances with future cull volumes in mind.
Change GameTip sorting order so it can show on top of the map now
Show a toast message when trying to place more markers than allowed
Fixed file_cabinet_b's broken shadow proxy.
Fixed subsurface mask transitions and related sharpness problems + early out / opts
updating gib scripts on prefabs
delete some old gib model
merge from gameplay_metrics
merge from shopfront_exploit_2
gib models update across all building tiers
Change swap saddle icon..
Cleanup.
merge from garage_door_frame_fix
full manifest rebuild - build times
changed layer to construction layer