reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

1 Year Ago
moved mesh colliders from LOD0 to parent on radhouse_large
1 Year Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.
1 Year Ago
Merge from hood and cuffs
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Small hue tweak on Hobo lights.
1 Year Ago
Rename effects.hurt to effects.hurtoverlay so it doesn't become the default executed console option when trying to hurt yourself
1 Year Ago
bunch of tweaks along the way
1 Year Ago
assets gym scene - end?
1 Year Ago
Cleaned up
1 Year Ago
Smol wall vent nudge.
1 Year Ago
Prefab backup
1 Year Ago
Disabled a small metallic wall shelf because problematic unavoidable specular lighting bleed.
1 Year Ago
vm blunderbuss - set rotate around muzzle value back to 1, fixed clipping issues instead via rotate amount test
1 Year Ago
Merge from hood_and_cuffs
1 Year Ago
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1 Year Ago
Moved convar to Effects.hurt for consistency with other image effects. Added option to menu UI under Image Effects.
1 Year Ago
merge from attack_heli_mount_fix
1 Year Ago
merge from io_flooding_fix
1 Year Ago
trike wheels lod3 normal fix
1 Year Ago
merge from ping_estimation_fallback
1 Year Ago
updated test cloth mat
1 Year Ago
merge from fix_runtime_profiling_pooling_warning
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from cargo_kill_triggers_fix
1 Year Ago
HurtOverlay and HurtPunch now respect showBloodOverlay convar so that we can disable just the image effects. (This is in addition to showBlood which already exists and disables the hurt effects but along with other blood particle effects)
1 Year Ago
Added showBloodOverlay convar for hurt image effects. (not implemented yet)
1 Year Ago
Merge from main
1 Year Ago
Fix player model issues
1 Year Ago
Merge from parent (stomp player_model)
1 Year Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
1 Year Ago
Compile fixes, regenerate PlayerAnimation controller
1 Year Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
1 Year Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
1 Year Ago
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1 Year Ago
Protobuf codegen
1 Year Ago
Update protobuf codegen tool to always include enums even if default value (they aren't really used in codebase but better to be safe)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from gesture_cancel_fix
1 Year Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
1 Year Ago
Fixed horses not being able to pass through holes in terrain
1 Year Ago
Add timer for how long each warmup scene takes to build
1 Year Ago
Merge from main -> protobuf_skip_default_fields
1 Year Ago
Add output scenes path to scene collection prefab