reporust_rebootcancel

123,979 Commits over 4,171 Days - 1.24cph!

1 Year Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
1 Year Ago
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1 Year Ago
viewmodel positional anim update
1 Year Ago
removed uneeded model prefabs
1 Year Ago
setting cliffside as 'topology not' for power substations
1 Year Ago
Error count and item logging and display summary.
1 Year Ago
disabled 'check placement map' on terrain filters of radtown
1 Year Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
1 Year Ago
Log warning if item definition isn't set
1 Year Ago
Set item IDs for test run
1 Year Ago
Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
1 Year Ago
Merge from main
1 Year Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
1 Year Ago
swamp trees spawn population allowed on lakeside refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
1 Year Ago
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1 Year Ago
Added ProceduralMapCliff test map
1 Year Ago
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1 Year Ago
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1 Year Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
1 Year Ago
Merge from main
1 Year Ago
Merge from modifier_limits
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from store-ui-dlc-pages
1 Year Ago
merge from F1ConsoleFix
1 Year Ago
merge from wantedposter_nre_fix
1 Year Ago
Fixed the binocular overlay not scaling correctly with interface scale
1 Year Ago
Texture optimization & sRGB.
1 Year Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
1 Year Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
1 Year Ago
Merge from main
1 Year Ago
Closed up holes at the back near the sides on the armoured cockpit
1 Year Ago
Fixed Patrol Heli tracer visibility.
1 Year Ago
Update manifest, fixes revolver not loading
1 Year Ago
Fixed small holes in armoured cockpit colliders at the front
1 Year Ago
LOD tweaks FX iteration
1 Year Ago
world_update_2/waterwell_update -> world_update_2
1 Year Ago
Added static respawning planters to new Water Wells.
1 Year Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
1 Year Ago
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1 Year Ago
Respawning Static Planters ~ Added ConVar to adjust the extra favourable gene chance. Better system for informing the static planter when plants die Set respawn check to 30 seconds
1 Year Ago
Missed FBX
1 Year Ago
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
1 Year Ago
Fuzzed the backend/origin of the side blast flipbook.
1 Year Ago
Fixed HCR attack prefab reference. Iterated on attack.
1 Year Ago
Fixed wanted poster assign UI NRE
1 Year Ago
Ensured soil saturation stays at maximum throughout growth cycle Overall quality artificially set
1 Year Ago
frontier wall updates