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136,310 Commits over 4,324 Days - 1.31cph!

1 Year Ago
Remove armor slots from burlap shirt. Remove armor slots from hide pants (old test data)
1 Year Ago
Optim: Pool internal lists - This is a breaking change - can no longer double call `ToJson` or `ToString` as we clean up resources during it New version is 12k allocs at 4k records test vs 16k allocs. Still loosing on time, but hoping future serialization streaming changes will catch us up. Tests: ran the unit tests
1 Year Ago
initial lod baking tool
1 Year Ago
Enabled mipmaps on more icons (mixed bag of everything: vehicles, clothes, and dlc stuff)
1 Year Ago
Update: store type unions instead of strings as row cell Right now this is a pessimization(-25% perf on 4k "Record" test) - we do more work to manage it, but it should open up more optim opportunities. Tests: ran the now correct unit tests
1 Year Ago
Enabled mipmaps on recent new item icons we missed (wallpaper, new guns, IO)
1 Year Ago
Enabled mip maps on all the new food icons
1 Year Ago
merge from crafting_update
1 Year Ago
merge from crafting_update/visual_cooking
1 Year Ago
Compile fixes
1 Year Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
1 Year Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
1 Year Ago
Cooking wb oven ignite, extinguish and cooking sounds
1 Year Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
1 Year Ago
Restored mixing table VFXs
1 Year Ago
Remove need for an intermediate data type when declaring fsms
1 Year Ago
Cooking wb meats and effects pos
1 Year Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
1 Year Ago
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1 Year Ago
Optim: avoid row allocations Tests: ran unit tests
1 Year Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
1 Year Ago
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1 Year Ago
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1 Year Ago
blowpipe icon and hookup
1 Year Ago
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1 Year Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
1 Year Ago
lr300 holster position updates
1 Year Ago
updated wip v4 player loadout
1 Year Ago
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1 Year Ago
merge from crafting_update
1 Year Ago
Merge from armor_slots
1 Year Ago
Explicity set wood and metal insert protection properties
1 Year Ago
merge from plantpot_gibs
1 Year Ago
merge from visual_cooking
1 Year Ago
merge from visual_cooking
1 Year Ago
merge from store-ui-frontiers-update
1 Year Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
1 Year Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
1 Year Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
1 Year Ago
Meat now stops sizzling when fully cooked Fixes
1 Year Ago
Add TrianglePlanter to Frontiers view
1 Year Ago
Committing missing foliage meta
1 Year Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
1 Year Ago
exported crocodile swim sprint attack animation
1 Year Ago
merge from crafting_update
1 Year Ago
merge from crafting_update/fridge power indicator
1 Year Ago
Cooking workbench bbq doesnt block bullet
1 Year Ago
Static hobo barrel cooking visuals
1 Year Ago
Sizzling sounds for all ovens VisualFood gameobject stripping