reporust_rebootcancel

123,886 Commits over 4,079 Days - 1.27cph!

1 Year Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
1 Year Ago
Merge from main
1 Year Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
1 Year Ago
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1 Year Ago
merge from cargo_junkpile_fix
1 Year Ago
merge from cargo_restart_bug
1 Year Ago
merge from fix_stash_reveal_inconsistant
1 Year Ago
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1 Year Ago
Fix having to run 3m away from stash and return to reveal the stash
1 Year Ago
merge from woc_hotfix2
1 Year Ago
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1 Year Ago
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1 Year Ago
Missing files
1 Year Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
1 Year Ago
vm anim export update + some anim events
1 Year Ago
viewmodel prefab updates
1 Year Ago
added effects to effects folder (taken from SAR for now)
1 Year Ago
player update. exported/set up mp5 anim set
1 Year Ago
Red & Green Industrial Light source item
1 Year Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
1 Year Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
1 Year Ago
some biome touch
1 Year Ago
junkpile layering issue
1 Year Ago
Merged main
1 Year Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
1 Year Ago
Reinstate changes
1 Year Ago
Overwrite my changes
1 Year Ago
merge from wr_dead_area_fix
1 Year Ago
Merge main
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from tc_reskin_shotguntrap
1 Year Ago
merge from military_flamethrower_worldmodel_scale_fix
1 Year Ago
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1 Year Ago
merge from fix_photo_in_backpack
1 Year Ago
merge from fix_industrial_prioritize_empty_slot
1 Year Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
1 Year Ago
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1 Year Ago
compile fix
1 Year Ago
merge from fix_floor_debris
1 Year Ago
Increase animal ground pos distance check range
1 Year Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
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1 Year Ago
merge from ping_estimate_cleanup
1 Year Ago
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1 Year Ago
merge from vis_entities_duplicates
1 Year Ago
merge from cargo_junkpile_fix
1 Year Ago
cherrypicking wr_minigun_reload_fix