reporust_rebootcancel

138,640 Commits over 4,352 Days - 1.33cph!

1 Year Ago
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1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
1 Year Ago
Rustige Egg G - Enabled generate mipmaps for icon
1 Year Ago
Adobe Wall and Gate setup
1 Year Ago
Fix issue detecting if boomerang has finished its curve
1 Year Ago
Blowpipe animation pass and blend adjustments
1 Year Ago
Allow boomerang to generate more forward momentum if its finished its curve and hasnt hit the ground yet
1 Year Ago
merge from monuments_bug_fixes_0325
1 Year Ago
merge
1 Year Ago
Hide Shoes - Added spec texture and pluggen in AO texture to material
1 Year Ago
Continuing progress on piper nigrum vines. Fixed COL issue with rubble asset.
1 Year Ago
network++ save++
1 Year Ago
fixed incorrect gibs assigned to L shaped stairs jungle skin
1 Year Ago
bread heal over time instead of instant heal
1 Year Ago
softened a crease in canyon_c terrain
1 Year Ago
updated cliff rock position at WTP
1 Year Ago
Merge from bag_changes
1 Year Ago
Made the new corpses immortal
1 Year Ago
Merge from bag_changes
1 Year Ago
Merge from parent
1 Year Ago
Bed corpse setup
1 Year Ago
Merge from main
1 Year Ago
Fix buffer clearing compute dispatch count, array disposal, add scale world to object matrix, restore old functionality for comparisons
1 Year Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
1 Year Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
1 Year Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Unsaved
1 Year Ago
Attack VFX (Not using IK script for now because script bug.)
1 Year Ago
merge from respawn_changes -> softcore_update
1 Year Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
1 Year Ago
Merge from main
1 Year Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
1 Year Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
1 Year Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
1 Year Ago
merge from softcore_update -> respawn_changes
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
1 Year Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
1 Year Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
1 Year Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
1 Year Ago
merge from softcore_update
1 Year Ago
merge from main
1 Year Ago
merge from 117533 horse costume world model
1 Year Ago
removed old horsecostume model and set outline script on chicken costume
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
changed ui sounds to cloth and burlap sack