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139,658 Commits over 4,383 Days - 1.33cph!

1 Year Ago
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1 Year Ago
- Can throw boomerang sooner after catching it (quicker caught animation transition) - Reduce catch animation duration frames
1 Year Ago
merge from rustige_egg_spec_balance
1 Year Ago
Conditional Meshes
1 Year Ago
merge from fix_explosive_inserts/attempt_2
1 Year Ago
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1 Year Ago
Exhaust tweak.
1 Year Ago
Fixed audio.speakers setting stopping any playing looping sounds. Was abused by players to stop ambient looping sounds
1 Year Ago
Can no longer use a boomerang to gather wood or harvest bodies
1 Year Ago
Double boomerang throwing range
1 Year Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
1 Year Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
1 Year Ago
log_fixes -> main
1 Year Ago
Various polish & fixes.
1 Year Ago
merge from broadphase_abp
1 Year Ago
Remove HideUntilMobile logs
1 Year Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
1 Year Ago
zigg water surface collider was not set as 'convex' - S2P
1 Year Ago
merge from oldhorse_purge
1 Year Ago
Fixed NRE when killing horses
1 Year Ago
merge from cavebucket_tincanalarm_fix
1 Year Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
1 Year Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
1 Year Ago
Dart damage tweaks. Lowered radiation dart effect strength.
1 Year Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
1 Year Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
1 Year Ago
merge from xorswitch_restart_fix
1 Year Ago
Dart and blowpipe LOD and outline fixes
1 Year Ago
Fixed incorrect surface types on condenser tanks - S2P required
1 Year Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
1 Year Ago
Delete bone dart folder
1 Year Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
1 Year Ago
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1 Year Ago
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1 Year Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
1 Year Ago
Compile fix Test list
1 Year Ago
merge from xorswitch_restart_fix
1 Year Ago
Snap to zero paste option implementation
1 Year Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
1 Year Ago
Merge from main
1 Year Ago
jungle_update -> boomerang
1 Year Ago
BasePlayer and RPC factory compile fixes
1 Year Ago
Fixed XOR Switch briefly sending power after a server restart
1 Year Ago
Cherry pick from foliage_wind_phase 118815
1 Year Ago
Reduced velocity of all darts
1 Year Ago
Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems
1 Year Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
1 Year Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
1 Year Ago
Switched piper nigrum pieces to Tree Layer
1 Year Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.